Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6580655" data-attributes="member: 6696971"><p>I don't either. I recall what captured my imagination back in 1984. It wasn't reading the books. I knew nothing about it before I witnessed it. I knew about The Hobbit and LotR and I loved that source material. But D&D? No clue. I was a 7 year old. I liked dinosaurs, Indiana Jones, Star Wars, cool/fast cars, the A-Team, The Dukes of Hazard, He-Man/Transformers/GiJoe, playing make-believe adventure/war, reading books/comics, drawing, and watching/playing sports. That seems pretty joe-average.</p><p></p><p>One day I found myself at my older cousins. He was playing D&D with some other kids his age (around 12 or so) and a few adults. I was mystified. They scaled a supposedly unclimbable cliff to retrieve a silver dragon's eggs. The cloud giants had kicked her out of her home, stolen her eggs, and broken her wings so she couldn't fly anymore. Bastards. The characters climbed those cliffs. They heroically beat down those cloud giants and gained magical treasure in the process. They rescued the dragon's eggs and brought them back to her. She rewarded them with gratitude and the few baubles she had left.</p><p></p><p>I was mystified. I was hooked. All. In. </p><p></p><p>Any game system that can produce that play experience has a chance to thrive for jenamored by make-believe and tales of heroic daring-do, joe-average kid, I'd think.</p><p></p><p></p><p></p><p>They could have served as deterrent. Like you, I don't know. It is a tough hypothetical.</p><p></p><p>But I think there is just as much of a chance (if not more) that, back in the day, people played fighters because they like the archetype versus the class mechanics or the play procedures involved in action resolution. That was my experience with the players who picked Fighter or Thief in the games I GMed. They wanted to be Legolas or He-Man or Optimus Prime or Face or Sherlock Holmes or Han Solo or Indiana Jones or a ninja-ey guy. And they wanted that to come out through play. Advanced class/action resolution mechanics may have not been a deterrent in that case. They may have been welcome. We'll never know but it is an interesting thought experiment.</p><p></p><p></p><p></p><p>This is a good point. Dungeon World is definitely a hybrid outgrowth of 4e coupled with the PBtA engine. It plays just like it reads and it does it without fail. And it reads as a rules lite, Story Now (!) rpg with PCs as hearty protagonists, high action-adventure tropes, points of light genre, with robust resolution mechanics, GMing advice, and transparent/coherent play procedures. And it still has dynamic, exciting, tactical combat (just different than 4e). That might have been the evolution of 4e back in the day. If it would have been, who knows where we would be now? Maybe fractured perhaps but perhaps with a healthy, bustling, competitive marketplace informed by the acknowledged understanding that focusing intently on achieving our varying sought ends (and excluding those anathema to it) at the design phase will create tighter, better games (that consistently produce the play experience we're looking for rather than fighting against us)! I do not consider the late 80s to mid 90s the high point of RPG design!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6580655, member: 6696971"] I don't either. I recall what captured my imagination back in 1984. It wasn't reading the books. I knew nothing about it before I witnessed it. I knew about The Hobbit and LotR and I loved that source material. But D&D? No clue. I was a 7 year old. I liked dinosaurs, Indiana Jones, Star Wars, cool/fast cars, the A-Team, The Dukes of Hazard, He-Man/Transformers/GiJoe, playing make-believe adventure/war, reading books/comics, drawing, and watching/playing sports. That seems pretty joe-average. One day I found myself at my older cousins. He was playing D&D with some other kids his age (around 12 or so) and a few adults. I was mystified. They scaled a supposedly unclimbable cliff to retrieve a silver dragon's eggs. The cloud giants had kicked her out of her home, stolen her eggs, and broken her wings so she couldn't fly anymore. Bastards. The characters climbed those cliffs. They heroically beat down those cloud giants and gained magical treasure in the process. They rescued the dragon's eggs and brought them back to her. She rewarded them with gratitude and the few baubles she had left. I was mystified. I was hooked. All. In. Any game system that can produce that play experience has a chance to thrive for jenamored by make-believe and tales of heroic daring-do, joe-average kid, I'd think. They could have served as deterrent. Like you, I don't know. It is a tough hypothetical. But I think there is just as much of a chance (if not more) that, back in the day, people played fighters because they like the archetype versus the class mechanics or the play procedures involved in action resolution. That was my experience with the players who picked Fighter or Thief in the games I GMed. They wanted to be Legolas or He-Man or Optimus Prime or Face or Sherlock Holmes or Han Solo or Indiana Jones or a ninja-ey guy. And they wanted that to come out through play. Advanced class/action resolution mechanics may have not been a deterrent in that case. They may have been welcome. We'll never know but it is an interesting thought experiment. This is a good point. Dungeon World is definitely a hybrid outgrowth of 4e coupled with the PBtA engine. It plays just like it reads and it does it without fail. And it reads as a rules lite, Story Now (!) rpg with PCs as hearty protagonists, high action-adventure tropes, points of light genre, with robust resolution mechanics, GMing advice, and transparent/coherent play procedures. And it still has dynamic, exciting, tactical combat (just different than 4e). That might have been the evolution of 4e back in the day. If it would have been, who knows where we would be now? Maybe fractured perhaps but perhaps with a healthy, bustling, competitive marketplace informed by the acknowledged understanding that focusing intently on achieving our varying sought ends (and excluding those anathema to it) at the design phase will create tighter, better games (that consistently produce the play experience we're looking for rather than fighting against us)! I do not consider the late 80s to mid 90s the high point of RPG design! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top