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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="innerdude" data-source="post: 6580891" data-attributes="member: 85870"><p>Yeah, I'd have to say one of my biggest beefs with 4e ultimately wasn't the system itself. I played it a handful of times, and it played pretty much exactly the way you'd expect it to when in the hands of a mediocre GM---grindy, tactical-combat focused with an emphasis on using the powers, constantly feeling like I was getting pulled out of the game / milieu.</p><p></p><p>I actually didn't have a problem with AEDU in concept; I was very familiar with the online game Guild Wars at that time (apropos of nothing, I've never played a single minute of World of Warcraft) and it made sense to me---"Yeah, they're Guild-Warsing up 4e to try and give classes equal weight, just in different spheres." Totally made sense, didn't have a problem with the concept......until I played it and the whole experience just felt flat. </p><p></p><p></p><p></p><p>Bedrock's quote captures the real problem for me more than anything else. It wasn't just that D&D 4 wasn't working for me, it was that any time I tried to have a conversation about it, some 4e fan inevitably would make a comment along the lines of, "This is the way it is, this is the new D&D, and if you don't like it, it's probably because your RPG tastes aren't 'refined' or 'sophisticated' enough to detect the brilliance that is 4e."</p><p></p><p>It's much the same way I feel about Apple. I don't particularly care for Apple products, they're fine enough for what they are (decent quality, if overpriced bits of technology for people who enjoy a particular kind of user experience). It's the moronic Apple fanboys/fangirls that make me hate the company with a burning passion.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6580891, member: 85870"] Yeah, I'd have to say one of my biggest beefs with 4e ultimately wasn't the system itself. I played it a handful of times, and it played pretty much exactly the way you'd expect it to when in the hands of a mediocre GM---grindy, tactical-combat focused with an emphasis on using the powers, constantly feeling like I was getting pulled out of the game / milieu. I actually didn't have a problem with AEDU in concept; I was very familiar with the online game Guild Wars at that time (apropos of nothing, I've never played a single minute of World of Warcraft) and it made sense to me---"Yeah, they're Guild-Warsing up 4e to try and give classes equal weight, just in different spheres." Totally made sense, didn't have a problem with the concept......until I played it and the whole experience just felt flat. Bedrock's quote captures the real problem for me more than anything else. It wasn't just that D&D 4 wasn't working for me, it was that any time I tried to have a conversation about it, some 4e fan inevitably would make a comment along the lines of, "This is the way it is, this is the new D&D, and if you don't like it, it's probably because your RPG tastes aren't 'refined' or 'sophisticated' enough to detect the brilliance that is 4e." It's much the same way I feel about Apple. I don't particularly care for Apple products, they're fine enough for what they are (decent quality, if overpriced bits of technology for people who enjoy a particular kind of user experience). It's the moronic Apple fanboys/fangirls that make me hate the company with a burning passion. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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