Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6581606"><p>No he didn't actually. Nostalgia would be finding a game the most fun because that is the first one you were exposed to and you associate it with happy memories of a particular time in your life (i.e. liking monopoly because you associate it with memories of Dad and Mom taking you to a summer cabin in Maine). But liking something because it is the version you find the most fun, that also happens to be an early version of the game, isn't nostalgia. </p><p></p><p>But lets put this THAC0 thing to rest. I'm one of the few people I've ever met who defends it and even I don't seriously think it is going to make a comeback. Very few people I know who are into OSR stuff use THAC0. With things like subsystems, I think the thing to keep in mind there is while there certainly is a complexity trade off, one thing you get when you have them is more control over discrete parts of the game. I say that as someone who uses a universal core mechanic in my own games. I like that one can predict how a unified system will play, but I also see the downside of that approach because it limits my options for individual areas within the game. It does reduce learning curve, but there are advantages to employing a bunch of unique subsystems. I can enjoy games that do either honestly. What I think most people are saying is not "bring back THAC0" or "restore roll under mechanics" they are saying "don't throw the baby out with the bath water". Some of these things may have use to people in their design of future games. </p><p></p><p>And again, I was someone who picked up 2E again with the intent of having a good laugh. I honestly just assumed things were so much better now and so much worse before based on my memories of playing the game. Some of my players still felt that way after playing. Personally I was a bit humbled and realized you can learn a good deal going back. Doesn't make 2E perfect. Doesn't make 1E perfect. Doesn't mean there is never a better way.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6581606"] No he didn't actually. Nostalgia would be finding a game the most fun because that is the first one you were exposed to and you associate it with happy memories of a particular time in your life (i.e. liking monopoly because you associate it with memories of Dad and Mom taking you to a summer cabin in Maine). But liking something because it is the version you find the most fun, that also happens to be an early version of the game, isn't nostalgia. But lets put this THAC0 thing to rest. I'm one of the few people I've ever met who defends it and even I don't seriously think it is going to make a comeback. Very few people I know who are into OSR stuff use THAC0. With things like subsystems, I think the thing to keep in mind there is while there certainly is a complexity trade off, one thing you get when you have them is more control over discrete parts of the game. I say that as someone who uses a universal core mechanic in my own games. I like that one can predict how a unified system will play, but I also see the downside of that approach because it limits my options for individual areas within the game. It does reduce learning curve, but there are advantages to employing a bunch of unique subsystems. I can enjoy games that do either honestly. What I think most people are saying is not "bring back THAC0" or "restore roll under mechanics" they are saying "don't throw the baby out with the bath water". Some of these things may have use to people in their design of future games. And again, I was someone who picked up 2E again with the intent of having a good laugh. I honestly just assumed things were so much better now and so much worse before based on my memories of playing the game. Some of my players still felt that way after playing. Personally I was a bit humbled and realized you can learn a good deal going back. Doesn't make 2E perfect. Doesn't make 1E perfect. Doesn't mean there is never a better way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top