Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6582862"><p>I appreciate the post. </p><p></p><p>Another point I am trying to make here, and admittedly maybe not doing such a great job, is that mechanics that feel archaic may not be as bad, they may still have utility. I'm not saying we need THAC0 or attack matrices. But on the other hand, you can do some interesting things with a tool like an attack matrix and it provides a very different experience in a game. It isn't something I would write off as archaic. I look at it more like music than evolution of physical design in cars or musical instruments. There are styles and patterns that develop over time. Some start to sound hokey or dated after a while, some a bit convoluted, but you can always go back and explore the tools of outdated styles for new material. Some of those things are never going to regain currency, but others will. Few people would write extended pieces in the style of Bach or Mozart today. I don't think that makes extended pieces are bad, our tastes have simply changed. </p><p></p><p>At the same time, yes there are some basic components that will change, we will learn to improve certain things. I think people now have a much tighter sense of RPG design in that we focus a lot more energy on setting clear goals and achieving them. Things do generally feel less haphazard. That is good. But sometimes I sense a good deal of hubris there as well, and I don't think that is good because you miss valuable lessons you can learn from people who came before you. I am just generally very wary of writing off anything that could potentially still have utility or tap into a gaming experience more current approaches might not allow or encourage. </p><p></p><p>So I do think the hobby should grow and change, that people should build on what has been done and seek out new directions (I try to be experimental in what I do). But we can learn a lot from the early days of the hobby. I think taking a dismissive attitude toward it is a mistake, just like it would be a mistake to take a dismissive attitude toward Lead Belly, Django Reinhardt or Monteverdi.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6582862"] I appreciate the post. Another point I am trying to make here, and admittedly maybe not doing such a great job, is that mechanics that feel archaic may not be as bad, they may still have utility. I'm not saying we need THAC0 or attack matrices. But on the other hand, you can do some interesting things with a tool like an attack matrix and it provides a very different experience in a game. It isn't something I would write off as archaic. I look at it more like music than evolution of physical design in cars or musical instruments. There are styles and patterns that develop over time. Some start to sound hokey or dated after a while, some a bit convoluted, but you can always go back and explore the tools of outdated styles for new material. Some of those things are never going to regain currency, but others will. Few people would write extended pieces in the style of Bach or Mozart today. I don't think that makes extended pieces are bad, our tastes have simply changed. At the same time, yes there are some basic components that will change, we will learn to improve certain things. I think people now have a much tighter sense of RPG design in that we focus a lot more energy on setting clear goals and achieving them. Things do generally feel less haphazard. That is good. But sometimes I sense a good deal of hubris there as well, and I don't think that is good because you miss valuable lessons you can learn from people who came before you. I am just generally very wary of writing off anything that could potentially still have utility or tap into a gaming experience more current approaches might not allow or encourage. So I do think the hobby should grow and change, that people should build on what has been done and seek out new directions (I try to be experimental in what I do). But we can learn a lot from the early days of the hobby. I think taking a dismissive attitude toward it is a mistake, just like it would be a mistake to take a dismissive attitude toward Lead Belly, Django Reinhardt or Monteverdi. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top