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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 6584783" data-attributes="member: 86279"><p>It might be from 7 years ago but those arguments are still used against 4e today. I heard them brought up in a podcast I listen to a couple weeks ago. </p><p></p><p>They are valid enough statements to an extent and if 4e's mechanisms are looked at from a purely objective view and people are open to looking at them without any prejudice for or again it then when we play the game it does have a fairly distinctive play style (if style is the right word). </p><p></p><p>It is a Tactical game when it comes to combat. </p><p>It does use minis.</p><p>All measurements are in Squares, not feet.</p><p>This is the most combat focused of all D&D editions based on presentation and how the classes and powers are organized.</p><p>It honestly does have a board game method to it on how combat gets resolved.</p><p>It does have what looks like some video game/MMO elements to it, based on presentation and class structure. </p><p>Its balance is based around the idea that there will be a party of 4 with 1 of each class role (note all editions have this to an extent... Its just way transparent in this edition).</p><p></p><p>These are just some of the things about 4e, and they are valid statements about the game.</p><p></p><p>Now, whether or not these are good or bad is the subjective part because we know that where one sees it as not good another see's it as awesome and both are right opinions to have. Neither is wrong.</p><p></p><p>The only wrong part about it all is when people try to convince others that their opinion is right and others are wrong. </p><p></p><p>I personally have had a lot of fun with 4e and the powers really let me feel like I am playing a badass hero who can kick a lot of tail. That is what helps me to roleplay better also. It feels cinematic to me. It feels like a high octane, action movie where no two combats are the same. The AEDU split of the powers let's me have a wide variety of potential and I see them as just some epic cool stunts. </p><p></p><p>And the best part is I don't have to come up with my own stunts all the time like I would in Wushu or Exalted or Feng Shui. Especially in Exalted... It gets boring quick in that game.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 6584783, member: 86279"] It might be from 7 years ago but those arguments are still used against 4e today. I heard them brought up in a podcast I listen to a couple weeks ago. They are valid enough statements to an extent and if 4e's mechanisms are looked at from a purely objective view and people are open to looking at them without any prejudice for or again it then when we play the game it does have a fairly distinctive play style (if style is the right word). It is a Tactical game when it comes to combat. It does use minis. All measurements are in Squares, not feet. This is the most combat focused of all D&D editions based on presentation and how the classes and powers are organized. It honestly does have a board game method to it on how combat gets resolved. It does have what looks like some video game/MMO elements to it, based on presentation and class structure. Its balance is based around the idea that there will be a party of 4 with 1 of each class role (note all editions have this to an extent... Its just way transparent in this edition). These are just some of the things about 4e, and they are valid statements about the game. Now, whether or not these are good or bad is the subjective part because we know that where one sees it as not good another see's it as awesome and both are right opinions to have. Neither is wrong. The only wrong part about it all is when people try to convince others that their opinion is right and others are wrong. I personally have had a lot of fun with 4e and the powers really let me feel like I am playing a badass hero who can kick a lot of tail. That is what helps me to roleplay better also. It feels cinematic to me. It feels like a high octane, action movie where no two combats are the same. The AEDU split of the powers let's me have a wide variety of potential and I see them as just some epic cool stunts. And the best part is I don't have to come up with my own stunts all the time like I would in Wushu or Exalted or Feng Shui. Especially in Exalted... It gets boring quick in that game. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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