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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Wicht" data-source="post: 6585727" data-attributes="member: 221"><p>Tough love is well and good when there are serious issues on the table. When actual health, or emotional well being is at stake. Its slightly less apropos when you are talking about game mechanics in a hobby forum. It tends to come across as hostile more than helpful.</p><p></p><p>And its even worse when you are practicing this toughness in regards to matters which are entirely in the realm of opinion, and over which there might be legitimate disagreement with your assessments.</p><p></p><p></p><p>In your <strong><u>opinion</u></strong>. Other people disagree. Some of us, perhaps, quite strongly. This is not a helpful sort of statement to make in a conversation about a game people like. A lot. Moreover, the statement is unproveable.</p><p></p><p>It is a game. Just a game.</p><p>There are ultimately no right or wrong mechanics. </p><p>If you have fun with it, then it works as intended. If other people have more fun with it than you then it works even better for them.</p><p></p><p>Refusal to recognize the validity of other opinions in a realm of pure opinion (there are no questions of absolute morality in mechanics; its all a matter of taste and opinion) does no service to your ability to influence people. We all have opinions about what constitutes a "flaw" mechanically, but we need the humility to recognize other people are going to disagree and they might be right, for them, in not recognizing the same flaws we do. </p><p></p><p>I mean, I don't really dig Cubism, but if someone else does, then the things that detract for me may be positives for them. Everyone is different in regards to taste and all discussion of mechanics in a game have the potential to boil down to a difference in taste. Your flaw may be what most appeals to me. And that is ok.</p><p></p><p>Consider, for example alignment. I like alignment. Others don't. I can explain why I like it. Others can explain why they don't. Is it a "flaw?" That is entirely in the eyes of the beholder. There are no right or wrong answers in this discussion. Just different opinions and tastes. I like Vancian magic. Others don't. There is no right or wrong answer in whether or not its a good thing. </p><p></p><p></p><p>In your <strong><u>opinion</u></strong>. </p><p></p><p>Some of us might disagree with you concerning how and why some people get turned onto RPGs and others don't. Personally, I don't think rules have much to do with the attraction... </p><p></p><p>But again, when you make inflamatory statements as fact in order to bolster an opinion, you are hurting your own ability to influence people to agree with you. Forget whether you are right or wrong for a minute... Try to think about how your arguments are going to be received. </p><p></p><p></p><p></p><p>One would have a hard time understanding your affection from the manner in which you talk about the game. Again, not to be a broken record, but please consider the possibility that you are not communicating in a manner that actually reflects your intentions.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6585727, member: 221"] Tough love is well and good when there are serious issues on the table. When actual health, or emotional well being is at stake. Its slightly less apropos when you are talking about game mechanics in a hobby forum. It tends to come across as hostile more than helpful. And its even worse when you are practicing this toughness in regards to matters which are entirely in the realm of opinion, and over which there might be legitimate disagreement with your assessments. In your [B][u]opinion[/u][/B]. Other people disagree. Some of us, perhaps, quite strongly. This is not a helpful sort of statement to make in a conversation about a game people like. A lot. Moreover, the statement is unproveable. It is a game. Just a game. There are ultimately no right or wrong mechanics. If you have fun with it, then it works as intended. If other people have more fun with it than you then it works even better for them. Refusal to recognize the validity of other opinions in a realm of pure opinion (there are no questions of absolute morality in mechanics; its all a matter of taste and opinion) does no service to your ability to influence people. We all have opinions about what constitutes a "flaw" mechanically, but we need the humility to recognize other people are going to disagree and they might be right, for them, in not recognizing the same flaws we do. I mean, I don't really dig Cubism, but if someone else does, then the things that detract for me may be positives for them. Everyone is different in regards to taste and all discussion of mechanics in a game have the potential to boil down to a difference in taste. Your flaw may be what most appeals to me. And that is ok. Consider, for example alignment. I like alignment. Others don't. I can explain why I like it. Others can explain why they don't. Is it a "flaw?" That is entirely in the eyes of the beholder. There are no right or wrong answers in this discussion. Just different opinions and tastes. I like Vancian magic. Others don't. There is no right or wrong answer in whether or not its a good thing. In your [B][u]opinion[/u][/B]. Some of us might disagree with you concerning how and why some people get turned onto RPGs and others don't. Personally, I don't think rules have much to do with the attraction... But again, when you make inflamatory statements as fact in order to bolster an opinion, you are hurting your own ability to influence people to agree with you. Forget whether you are right or wrong for a minute... Try to think about how your arguments are going to be received. One would have a hard time understanding your affection from the manner in which you talk about the game. Again, not to be a broken record, but please consider the possibility that you are not communicating in a manner that actually reflects your intentions. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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