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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Bedrockgames" data-source="post: 6586018" data-attributes="member: 85555"><p>I do get what you are saying. I think a lot of times people leap on posters who are basically just trying to say "I don't like this game because of X". But what I think people are reacting to are posts where someone isn't just saying they dislike a particular rule, but where they make blanket statements about a type of rule that just runs counter to other peoples experiences and preferences. As an example the parity issue with game balance. Yes, there are rough edges in a game like 3E but we could honestly have a discussion all day about how balanced it is because balance means so many different things and different players prefer different levels of it. I think 5E kind of got this one right because they seem to understand that a lot of folks want balance but not total combat parity (I don't want every character to be equally balanced for combat, but I do want every character to be balanced across the system---at least in D&D). But even here there are players who want less balance. There is a legitimate case to be made for a style of play where your character creation choices matter and some decisions or events lead to better characters. So I think it is hard to say a particular rule is broken in a vacuum. It is all about what the system is trying to do and what people think will best serve that system. As another example, I really like the old XP progressions from AD&D and 2E. I think they could use some tweaking but basically I like the idea of a mage that starts out weak and gets progressively more powerful. Balance over time works for me. I know other people who feel the same way. If someone were to make a game with us in mind, something based on the old XP progression would be a good design choice. But for the current edition of D&D? Probably not a good idea because most people don't seem into that these days. So again, it is this idea of isolating a mechanic and saying it is bad for all time you see people objecting to. </p><p></p><p>Also lets be honest about some of the phrasing here. Many of the posts have been more than just simply saying "I don't like X". In many instances it has been phrased as "I don't like X and anyone who does is a uncreative and afraid of change". That is going to get a reaction from people.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6586018, member: 85555"] I do get what you are saying. I think a lot of times people leap on posters who are basically just trying to say "I don't like this game because of X". But what I think people are reacting to are posts where someone isn't just saying they dislike a particular rule, but where they make blanket statements about a type of rule that just runs counter to other peoples experiences and preferences. As an example the parity issue with game balance. Yes, there are rough edges in a game like 3E but we could honestly have a discussion all day about how balanced it is because balance means so many different things and different players prefer different levels of it. I think 5E kind of got this one right because they seem to understand that a lot of folks want balance but not total combat parity (I don't want every character to be equally balanced for combat, but I do want every character to be balanced across the system---at least in D&D). But even here there are players who want less balance. There is a legitimate case to be made for a style of play where your character creation choices matter and some decisions or events lead to better characters. So I think it is hard to say a particular rule is broken in a vacuum. It is all about what the system is trying to do and what people think will best serve that system. As another example, I really like the old XP progressions from AD&D and 2E. I think they could use some tweaking but basically I like the idea of a mage that starts out weak and gets progressively more powerful. Balance over time works for me. I know other people who feel the same way. If someone were to make a game with us in mind, something based on the old XP progression would be a good design choice. But for the current edition of D&D? Probably not a good idea because most people don't seem into that these days. So again, it is this idea of isolating a mechanic and saying it is bad for all time you see people objecting to. Also lets be honest about some of the phrasing here. Many of the posts have been more than just simply saying "I don't like X". In many instances it has been phrased as "I don't like X and anyone who does is a uncreative and afraid of change". That is going to get a reaction from people. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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