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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Aribar" data-source="post: 6594677" data-attributes="member: 6777974"><p>I want to address some misconceptions I feel you have about 4E that Tony didn't cover. I feel like you've somehow gotten the wrong impression about some things in fourth edition.</p><p></p><p>I feel like 3E set the precedence on min-maxing, especially since before that (if I recall correctly) you needed sky-high stats to even get a minute bonus to things. 3E had tons of set-in-stone rules about stat allotment if you didn't want to suck. How is a 3E fighter supposed to have enough skill points to be lord of the land, or heck even know how to Jump, Swim, ride a horse, and use a rope, without penalizing themselves in combat? Hopefully one day D&D will either go back to the days where stats relatively don't mechanically matter (or heck, kill that sacred cow altogether), or they do something like in Pillars of Eternity and make all stats (almost) equally useful to all classes! Plus, especially compared to 3E, the gap between "beginner or average player" and "min-maxxing munchkin" is much smaller, making it so much easier for the DM to plan encounters and to keep players from being overshadowed.</p><p></p><p>I also feel like you've totally got the wrong opinion in point 4... One of the <a href="http://blogofholding.com/?p=512" target="_blank">key strengths</a> of 4E is being able to make and adjust monsters super easily. Want to increase that orc 10 levels? Bam! +10 to each defense, +10 accuracy, +10 damage, and +60, 80, or 100 HP depending on what role it is! Want to spice it up? Copy and paste a thematically appropriate ability from a similar level monster to it!</p><p></p><p>I don't understand your complaint that being stabbed in 4E won't kill you. They changed the average hits to kill and die so it wasn't such an unforgiving game of rocket tag. Monsters can actually put up a fight, and every first level character doesn't have to worry about a kobold getting a crit and killing them without being able to do anything about it. After a couple levels, in no edition of D&D was a single typical stab wound deadly. Nor do I see how point five has anything to do with 4E... Game mechanics causing weird effects to the story can happen in any game.</p><p></p><p>I do have to question why you think all 5E classes are balanced, or why you think the classes in 4E are fluff outside of their roles, among other things, but I'm not sure if that would lead to any decent discussion or if our opinions are just too different...</p><p></p><p>Edit: I don't want make it seem like 4E is perfect. It's not. It can still get stupidly complicated just every other edition of D&D besides Basic and maybe 5E, it still has awkward rules or failings, but it's still a very good game in my opinion.</p><p>Edit2: woah, missed several posts between the time I opened this up and finished writing... ah well.</p></blockquote><p></p>
[QUOTE="Aribar, post: 6594677, member: 6777974"] I want to address some misconceptions I feel you have about 4E that Tony didn't cover. I feel like you've somehow gotten the wrong impression about some things in fourth edition. I feel like 3E set the precedence on min-maxing, especially since before that (if I recall correctly) you needed sky-high stats to even get a minute bonus to things. 3E had tons of set-in-stone rules about stat allotment if you didn't want to suck. How is a 3E fighter supposed to have enough skill points to be lord of the land, or heck even know how to Jump, Swim, ride a horse, and use a rope, without penalizing themselves in combat? Hopefully one day D&D will either go back to the days where stats relatively don't mechanically matter (or heck, kill that sacred cow altogether), or they do something like in Pillars of Eternity and make all stats (almost) equally useful to all classes! Plus, especially compared to 3E, the gap between "beginner or average player" and "min-maxxing munchkin" is much smaller, making it so much easier for the DM to plan encounters and to keep players from being overshadowed. I also feel like you've totally got the wrong opinion in point 4... One of the [URL="http://blogofholding.com/?p=512"]key strengths[/URL] of 4E is being able to make and adjust monsters super easily. Want to increase that orc 10 levels? Bam! +10 to each defense, +10 accuracy, +10 damage, and +60, 80, or 100 HP depending on what role it is! Want to spice it up? Copy and paste a thematically appropriate ability from a similar level monster to it! I don't understand your complaint that being stabbed in 4E won't kill you. They changed the average hits to kill and die so it wasn't such an unforgiving game of rocket tag. Monsters can actually put up a fight, and every first level character doesn't have to worry about a kobold getting a crit and killing them without being able to do anything about it. After a couple levels, in no edition of D&D was a single typical stab wound deadly. Nor do I see how point five has anything to do with 4E... Game mechanics causing weird effects to the story can happen in any game. I do have to question why you think all 5E classes are balanced, or why you think the classes in 4E are fluff outside of their roles, among other things, but I'm not sure if that would lead to any decent discussion or if our opinions are just too different... Edit: I don't want make it seem like 4E is perfect. It's not. It can still get stupidly complicated just every other edition of D&D besides Basic and maybe 5E, it still has awkward rules or failings, but it's still a very good game in my opinion. Edit2: woah, missed several posts between the time I opened this up and finished writing... ah well. [/QUOTE]
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