Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aribar" data-source="post: 6595216" data-attributes="member: 6777974"><p>I understood you, but I don't believe it's as bad as you say. Compared to 3E, 4E made great advances towards allowing all characters to be good in combat and out of combat. Not perfect as you indicated with the "3 good stats / 3 dump stats", but sub-optimal characters aren't as ineffective all around.</p><p></p><p>System mastery is a very bad problem in most editions of D&D. 3E was absolutely terrible with the countless splatbooks of feats, classes, magic items, and spells. 4E, where Fighters or Wizards can have over a thousand Powers to choose from, can be very painful as well. I believe 5E has gotten this back down to somewhere between Basic to AD&D levels of complexity, which is very nice.</p><p></p><p></p><p></p><p>I think we have vastly different views of how the game supports play here and won't convince the other side of anything. Personally, I don't believe D&D has ever supported the style of world building you've discussed. I view the numbers as a game construct, not the laws of physics in the game world. As a DM, I can set the level scale however I like. I can set the tone that levels 1-15 are gritty, beginner adventurer levels where kobolds and orcs are scary, monstrous things to fight even with a number advantage. I can say that at level 1 the players are champions and can take on dragons and armies of orcs. Either way works in 4E, I can just adjust combat difficulty and monster stats to make it happen, or even make it not a combat at all but a series of skill check to avoid or escape an "unbeatable" foe.</p><p></p><p>I completely accept that your explanation of level balance is a valid way to play the game. It's not a style of D&D I prefer, though.</p><p></p><p></p><p></p><p>Apologies, I would never deny that the 4E power framework is based on Vancian magic. The whole thing is based on having a set amount of powers for a set timeframe after all. I felt that the magic system in every edition but 4E was unbalanced because it was very easy for the spellcasters in the party to determine how long the "adventuring day" is. One player run low or out of spells? They'll want to rest. Compared to 4E, everyone runs on the same resource pool and will want to rest at the same time. Additionally, in every other edition except kind of 5E, Vancian magic is an all-or-nothing affair. My only way to balance spellcasters is to either disrupt their rest and they can't regain ANY spells... Or let them rest and they have all their spells back.</p><p></p><p></p><p></p><p>I totally agree with your statement on rules. If I have to pay $150 or more for a bunch of rules to play elf games with my friends, they better be easy to understand and fun to use! However, I'm not sure where the combat/roleplaying mechanic thing came from to an extent... D&D has always had few or poor out of combat rules in my opinion, and 4E is no exception there. 4E just focused on the part of the game that most of the rules are about, combat, into something fun compared to the pain I feel it is in other editions. Personally, I've never been a fan of alignment because it's just caused problems in my group. One person tries to justify being an annoyance to the party (in-game and out of game) by saying they're Chaotic Neutral. I get told "my character wouldn't do that!" like someone else knows my character better than I do because I'm Neutral Good instead of Lawful Good. I feel like backgrounds and such do a much better job of describing characters than alignment.</p></blockquote><p></p>
[QUOTE="Aribar, post: 6595216, member: 6777974"] I understood you, but I don't believe it's as bad as you say. Compared to 3E, 4E made great advances towards allowing all characters to be good in combat and out of combat. Not perfect as you indicated with the "3 good stats / 3 dump stats", but sub-optimal characters aren't as ineffective all around. System mastery is a very bad problem in most editions of D&D. 3E was absolutely terrible with the countless splatbooks of feats, classes, magic items, and spells. 4E, where Fighters or Wizards can have over a thousand Powers to choose from, can be very painful as well. I believe 5E has gotten this back down to somewhere between Basic to AD&D levels of complexity, which is very nice. I think we have vastly different views of how the game supports play here and won't convince the other side of anything. Personally, I don't believe D&D has ever supported the style of world building you've discussed. I view the numbers as a game construct, not the laws of physics in the game world. As a DM, I can set the level scale however I like. I can set the tone that levels 1-15 are gritty, beginner adventurer levels where kobolds and orcs are scary, monstrous things to fight even with a number advantage. I can say that at level 1 the players are champions and can take on dragons and armies of orcs. Either way works in 4E, I can just adjust combat difficulty and monster stats to make it happen, or even make it not a combat at all but a series of skill check to avoid or escape an "unbeatable" foe. I completely accept that your explanation of level balance is a valid way to play the game. It's not a style of D&D I prefer, though. Apologies, I would never deny that the 4E power framework is based on Vancian magic. The whole thing is based on having a set amount of powers for a set timeframe after all. I felt that the magic system in every edition but 4E was unbalanced because it was very easy for the spellcasters in the party to determine how long the "adventuring day" is. One player run low or out of spells? They'll want to rest. Compared to 4E, everyone runs on the same resource pool and will want to rest at the same time. Additionally, in every other edition except kind of 5E, Vancian magic is an all-or-nothing affair. My only way to balance spellcasters is to either disrupt their rest and they can't regain ANY spells... Or let them rest and they have all their spells back. I totally agree with your statement on rules. If I have to pay $150 or more for a bunch of rules to play elf games with my friends, they better be easy to understand and fun to use! However, I'm not sure where the combat/roleplaying mechanic thing came from to an extent... D&D has always had few or poor out of combat rules in my opinion, and 4E is no exception there. 4E just focused on the part of the game that most of the rules are about, combat, into something fun compared to the pain I feel it is in other editions. Personally, I've never been a fan of alignment because it's just caused problems in my group. One person tries to justify being an annoyance to the party (in-game and out of game) by saying they're Chaotic Neutral. I get told "my character wouldn't do that!" like someone else knows my character better than I do because I'm Neutral Good instead of Lawful Good. I feel like backgrounds and such do a much better job of describing characters than alignment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top