Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6596218" data-attributes="member: 42582"><p>A brief repost seems in order:</p><p></p><p><a href="http://thealexandrian.net/wordpress/1545/roleplaying-games/dissociated-mechanic" target="_blank">Justin Alexander</a> says</p><p></p><p style="margin-left: 20px">In the case of Wushu, fidelity to the game world is being traded off in favor of narrative control. In the case of 4th Edition, fidelity to the game world is being traded off in favor of a tactical miniatures game.</p><p></p><p>The "narrative control" that he refers to in relation to Wushu has, some paragraphs earlier in his essay, been described as follows:</p><p></p><p style="margin-left: 20px">“I leap into the air (1), drawing my swords in a single fluid motion (2), parrying the samurai’s sword as I pass above his head (3), and land behind him (4).”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>n the case of Wushu these mechanics were designed to encourage dynamic, over-the-top action sequences: Since it’s just as easy to slide dramatically under a car and emerge on the other side with guns blazing as it is to duck behind cover and lay down suppressing fire, the mechanics make it possible for the players to do whatever the coolest thing they can possibly think of is (without worrying about whether or not the awesomeness they’re imagining will make it too difficult for their character to pull it off).</em></p><p><em></em></p><p><em></em></p><p><em>No doubt it's obvious to Justin Alexander why leaping into the air, drawing one's swords in a single fluid motion, parrying the samuria's sword and landing behind him; or sliding dramatically under a car and emerging on the other side with guns blazing; is awesome narrative control, whereas having the goblins charge the fighter but be cut down en route (Come and Get It); or having the sorcerer teleport out of the exploding fireball, thereby taking no damage (Swift Escape); or having the evil war devil's allies besiege a protagonist (Besieged Foe); is not awesome at all but rather a mere "tactical miniatures game".</em></p><p><em></em></p><p><em>But the difference escapes me. My take-away is that Alexander enjoys Wushu, doesn't enjoy 4e - perhaps because it uses too many miniatures and not enough cars? - and felt the need to write thousands of words explaining why this wasn't a mere preference for cars over miniatures, but was an intellectually-driven choice that any rational person should agree with.</em></p></blockquote><p></p>
[QUOTE="pemerton, post: 6596218, member: 42582"] A brief repost seems in order: [url=http://thealexandrian.net/wordpress/1545/roleplaying-games/dissociated-mechanic]Justin Alexander[/url] says [indent]In the case of Wushu, fidelity to the game world is being traded off in favor of narrative control. In the case of 4th Edition, fidelity to the game world is being traded off in favor of a tactical miniatures game.[/indent] The "narrative control" that he refers to in relation to Wushu has, some paragraphs earlier in his essay, been described as follows: [indent]“I leap into the air (1), drawing my swords in a single fluid motion (2), parrying the samurai’s sword as I pass above his head (3), and land behind him (4).” . . . [I]n the case of Wushu these mechanics were designed to encourage dynamic, over-the-top action sequences: Since it’s just as easy to slide dramatically under a car and emerge on the other side with guns blazing as it is to duck behind cover and lay down suppressing fire, the mechanics make it possible for the players to do whatever the coolest thing they can possibly think of is (without worrying about whether or not the awesomeness they’re imagining will make it too difficult for their character to pull it off).[/I][/indent][I] No doubt it's obvious to Justin Alexander why leaping into the air, drawing one's swords in a single fluid motion, parrying the samuria's sword and landing behind him; or sliding dramatically under a car and emerging on the other side with guns blazing; is awesome narrative control, whereas having the goblins charge the fighter but be cut down en route (Come and Get It); or having the sorcerer teleport out of the exploding fireball, thereby taking no damage (Swift Escape); or having the evil war devil's allies besiege a protagonist (Besieged Foe); is not awesome at all but rather a mere "tactical miniatures game". But the difference escapes me. My take-away is that Alexander enjoys Wushu, doesn't enjoy 4e - perhaps because it uses too many miniatures and not enough cars? - and felt the need to write thousands of words explaining why this wasn't a mere preference for cars over miniatures, but was an intellectually-driven choice that any rational person should agree with.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top