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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Erechel" data-source="post: 6596230" data-attributes="member: 6784868"><p>Uhm, I think that I'm a bit confused. I <em>do</em> see a vitriolic response in the original Tequila Sunrise post, that I had already quoted. About my language, Manbearcat, it was basically a reaction to what I percieved as a pedantic prick saying "If you don't like 4th edition, you are a dinosaur. I'm so chick, I appreciate change...", hence my language. Sure, I don't like the 4th edition. I still find many interesting ideas in it, ideas that were recreated in 5th edition (the <em>new</em> edition).</p><p>Pemerton, please, don't take your own thoughts as proven facts. Your self-called rant about Justin Alexander doesn't prove your points, and many other people in a more "neutral" ground (as Bedrock, for example) replied your points. </p><p>And, in fact, I find you a lot more vitriolic than I am. You seem like you don't tolerate any criticism to your game, and reply with "This is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It doesn't deserve a reply" which IS a reply, but only one with no argument. I do recognize that my language was flamy in my first post, and I explain my reasons, but I do think that my ideas has some sustain. So do you of your own, but even you did not read every post I made. I commited a mistake taking "inches" for "squares" in OD&D. Also I do recognize that I don't already play it, but the argument remains the same. Squares and inches aren't the distances that the characters think about, hence the dissociative mechanics I see. Of course, you can easily refluff it, and say something like: one square=3 feet, or 1 meter, or whatever you like in-game, and it won't be such a pain in the ass to do so, but take this as a sign of the heavy metagaming factor. </p><p>One of the things I did not like in any edition, not only 4th (as I said prior, is not the innovations what I did not like). </p><p>One of the others is the power scalade, also present (if not more so) in other editions, <em>specially </em>in 3.5. </p><p></p><p>And moreso, you may not have read it (as you see the flaming language, from which I apologize; and a thing I recognize as a problem later on) in several of my posts, I say it one more time: What do I see as problems of 4th edition, <strong>are not only in this game, but in D&D as a whole</strong>, only that, in 4th, some of them were aggravated (as I say, metagaming factor, which is not only aknowledged but embraced in this particular edition).</p><p></p><p>You may think that I'm an old dinosaur, a flamer troll that does nothing but rant about 4th edition, because "it betrayed the soul of D&D". I'm not. I actually acknowledge some of the points of 4th edition (better maths, rituals, some of the balance, although I don't think at all that it was flawless, combat non magic maneuvers), but I do think that overall, the "soul of D&D flaws" are there but aggravated, like Vancian system in a more limited timeframe (call it Powers System, and you don't have to "memorize" the spells -a roleplaying mechanic, ultimately-, but you <em>do </em>have a "limited resource" factor -the metagaming factor of it- with no other explanation that balancing classes) and applied to every class. Many of the flaws are still in 5th edition, only, as I said earlier, polished. Others are not. </p><p></p><p>I'm very suspicious of people that defend anything in the name of "innovation" without thinking about the value of it, or if it's <em>really</em> innovation. Like I said earlier, some of the posts may be read as "I'm the hype hear; all the others are naked savages screaming about some trees or forests. Or retro hippies, that are the same thing".</p></blockquote><p></p>
[QUOTE="Erechel, post: 6596230, member: 6784868"] Uhm, I think that I'm a bit confused. I [I]do[/I] see a vitriolic response in the original Tequila Sunrise post, that I had already quoted. About my language, Manbearcat, it was basically a reaction to what I percieved as a pedantic prick saying "If you don't like 4th edition, you are a dinosaur. I'm so chick, I appreciate change...", hence my language. Sure, I don't like the 4th edition. I still find many interesting ideas in it, ideas that were recreated in 5th edition (the [I]new[/I] edition). Pemerton, please, don't take your own thoughts as proven facts. Your self-called rant about Justin Alexander doesn't prove your points, and many other people in a more "neutral" ground (as Bedrock, for example) replied your points. And, in fact, I find you a lot more vitriolic than I am. You seem like you don't tolerate any criticism to your game, and reply with "This is :):):):):):):):). It doesn't deserve a reply" which IS a reply, but only one with no argument. I do recognize that my language was flamy in my first post, and I explain my reasons, but I do think that my ideas has some sustain. So do you of your own, but even you did not read every post I made. I commited a mistake taking "inches" for "squares" in OD&D. Also I do recognize that I don't already play it, but the argument remains the same. Squares and inches aren't the distances that the characters think about, hence the dissociative mechanics I see. Of course, you can easily refluff it, and say something like: one square=3 feet, or 1 meter, or whatever you like in-game, and it won't be such a pain in the ass to do so, but take this as a sign of the heavy metagaming factor. One of the things I did not like in any edition, not only 4th (as I said prior, is not the innovations what I did not like). One of the others is the power scalade, also present (if not more so) in other editions, [I]specially [/I]in 3.5. And moreso, you may not have read it (as you see the flaming language, from which I apologize; and a thing I recognize as a problem later on) in several of my posts, I say it one more time: What do I see as problems of 4th edition, [B]are not only in this game, but in D&D as a whole[/B], only that, in 4th, some of them were aggravated (as I say, metagaming factor, which is not only aknowledged but embraced in this particular edition). You may think that I'm an old dinosaur, a flamer troll that does nothing but rant about 4th edition, because "it betrayed the soul of D&D". I'm not. I actually acknowledge some of the points of 4th edition (better maths, rituals, some of the balance, although I don't think at all that it was flawless, combat non magic maneuvers), but I do think that overall, the "soul of D&D flaws" are there but aggravated, like Vancian system in a more limited timeframe (call it Powers System, and you don't have to "memorize" the spells -a roleplaying mechanic, ultimately-, but you [I]do [/I]have a "limited resource" factor -the metagaming factor of it- with no other explanation that balancing classes) and applied to every class. Many of the flaws are still in 5th edition, only, as I said earlier, polished. Others are not. I'm very suspicious of people that defend anything in the name of "innovation" without thinking about the value of it, or if it's [I]really[/I] innovation. Like I said earlier, some of the posts may be read as "I'm the hype hear; all the others are naked savages screaming about some trees or forests. Or retro hippies, that are the same thing". [/QUOTE]
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