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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6596233"><p>I am fine with such a feat as well, and am with Wicht that it is kind of a toss up on what would be better. One problem you into when trying to simulate real fighting is you can just endlesshing keep hashing over the possible options and what they mean. Lowering defenses makes sense to me for a powerful attack, so does not hitting as accurately. Another one I like is if you have an easy way to track a person's level of energy, having your extra damage come out of there. In D&D HP might be able to carry that, but a lot of folks might find it odd, so I would possibly take it out of con temporarily instead (maybe real quick too like you get it back in ten minutes time). There are all kinds of ways to do this and I think they all connect enough to the reality to be plausible. Power Attack seemed perfectly serviceable to me in that respect.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6596233"] I am fine with such a feat as well, and am with Wicht that it is kind of a toss up on what would be better. One problem you into when trying to simulate real fighting is you can just endlesshing keep hashing over the possible options and what they mean. Lowering defenses makes sense to me for a powerful attack, so does not hitting as accurately. Another one I like is if you have an easy way to track a person's level of energy, having your extra damage come out of there. In D&D HP might be able to carry that, but a lot of folks might find it odd, so I would possibly take it out of con temporarily instead (maybe real quick too like you get it back in ten minutes time). There are all kinds of ways to do this and I think they all connect enough to the reality to be plausible. Power Attack seemed perfectly serviceable to me in that respect. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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