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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Erechel" data-source="post: 6596864" data-attributes="member: 6784868"><p>I certainly agree with that. Dissociative is something purely mechanical with no in-world explanation or reason. Abstraction is putting mathematics to work for science/ gaming/ etc; yes, the character won't probably know about them, but he can explain what he do more or less accurately. It is the reason of an abstract "to hit" number to reflect the ability to punch someone.</p><p></p><p></p><p></p><p>I use to practice with "sort of medieval" (medieval reenactment is more a matter of assumptions and conjectures than of a real tradition, but there are some books, like the one of Hans Talhoffer) swordsmanship for two years straight in Buenos Aires. There is a concept called "Charge" (I really don't know how to properly translate it to English, but this word is an approximation). It is the <a href="https://www.youtube.com/watch?v=iKNEoo8Z9OA#t=0m30s" target="_blank">amount of swing </a>that you make with the sword before launching an attack. This actually "charges" your weapon with kinetic energy. There are three different "charges": complete, direct, and altered. Altered is the fastest one, is a slight move from the wrist to make minimal damage but to bother and frighten your rival; it is very physically demanding, specially to your wrist, and almost impossible with heavy weapons. Direct is continual, "medium" damaging blow; is slower than altered, but is fast enough and endurable enough to be your main attack: you can do a lot of damage with a proper hit, but you won't do the maximum, skull/shield breaking blow. Complete charge is the Mortal Kombat's "Finish Him" move: a slower, easier to dodge attack, but a heavy one. A complete charge is a circular movement that pass from your front leg, and behind your head, to the front again advancing one step, and usually comes after two or three "direct charge" attacks, when your enemy is unbalanced or stunned. It is supossed to be the hit that surpasses the physical armor, and knocks down your enemy. It is, indeed very similar to the main conception of Power Attack, a more powerful, but slower and easier to dodge blow.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6596864, member: 6784868"] I certainly agree with that. Dissociative is something purely mechanical with no in-world explanation or reason. Abstraction is putting mathematics to work for science/ gaming/ etc; yes, the character won't probably know about them, but he can explain what he do more or less accurately. It is the reason of an abstract "to hit" number to reflect the ability to punch someone. I use to practice with "sort of medieval" (medieval reenactment is more a matter of assumptions and conjectures than of a real tradition, but there are some books, like the one of Hans Talhoffer) swordsmanship for two years straight in Buenos Aires. There is a concept called "Charge" (I really don't know how to properly translate it to English, but this word is an approximation). It is the [URL="https://www.youtube.com/watch?v=iKNEoo8Z9OA#t=0m30s"]amount of swing [/URL]that you make with the sword before launching an attack. This actually "charges" your weapon with kinetic energy. There are three different "charges": complete, direct, and altered. Altered is the fastest one, is a slight move from the wrist to make minimal damage but to bother and frighten your rival; it is very physically demanding, specially to your wrist, and almost impossible with heavy weapons. Direct is continual, "medium" damaging blow; is slower than altered, but is fast enough and endurable enough to be your main attack: you can do a lot of damage with a proper hit, but you won't do the maximum, skull/shield breaking blow. Complete charge is the Mortal Kombat's "Finish Him" move: a slower, easier to dodge attack, but a heavy one. A complete charge is a circular movement that pass from your front leg, and behind your head, to the front again advancing one step, and usually comes after two or three "direct charge" attacks, when your enemy is unbalanced or stunned. It is supossed to be the hit that surpasses the physical armor, and knocks down your enemy. It is, indeed very similar to the main conception of Power Attack, a more powerful, but slower and easier to dodge blow. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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