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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6597670" data-attributes="member: 40398"><p>So I’m going to attempt to summarize your thoughts on 4e’s daily exploits. Feel free to correct any mistakes I make:</p><p></p><p>You don’t like daily exploits because X/day stuff in D&D traditionally means supernatural stuff, and because they don’t have any concrete meaning within the game world. Or is it just the former?</p><p></p><p>You’re happy to creatively explain similar, albeit optional, X/day abilities in other editions as supernatural. But you’re not willing to explain daily exploits as supernatural because...</p><p></p><p>...You see an important distinction between optional X/day abilities and daily exploits because one hedges out the ‘I’m just a regular badass’ trope by being non-optional, while the other doesn’t. You yourself don’t seem interested in this trope, but...</p><p></p><p>...You’ve known players who do like playing the ‘I’m just a regular badass’ trope. But they apparently work around D&D’s combat system just fine, despite its at-best tenuous connection to the game world. I.e., stats that have no concrete relationship to the game world and misleading names, as well as a daily-ish resource that has no single in-game meaning. (I'm sure we don't have to rehash the age old attack/damage/AC/hp/saves issue, yes?)</p><p></p><p>Unless you and these players are unusual in this regard, you use narrative creativity to circumstantially explain all the abstract combat stats, and/or you simply ignore them in order to play the game. And yet you’re not willing to extend similar treatment to daily exploits, and you’re implying that these players you know aren’t willing either.</p><p></p><p>You’re also willing to explain or ignore many of D&D’s traditional rules/guidelines which have no connection to the game world.</p><p></p><p>Oh, and you don’t have a problem with encounter exploits because…3e X/encounter rages set enough of a precedent?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6597670, member: 40398"] So I’m going to attempt to summarize your thoughts on 4e’s daily exploits. Feel free to correct any mistakes I make: You don’t like daily exploits because X/day stuff in D&D traditionally means supernatural stuff, and because they don’t have any concrete meaning within the game world. Or is it just the former? You’re happy to creatively explain similar, albeit optional, X/day abilities in other editions as supernatural. But you’re not willing to explain daily exploits as supernatural because... ...You see an important distinction between optional X/day abilities and daily exploits because one hedges out the ‘I’m just a regular badass’ trope by being non-optional, while the other doesn’t. You yourself don’t seem interested in this trope, but... ...You’ve known players who do like playing the ‘I’m just a regular badass’ trope. But they apparently work around D&D’s combat system just fine, despite its at-best tenuous connection to the game world. I.e., stats that have no concrete relationship to the game world and misleading names, as well as a daily-ish resource that has no single in-game meaning. (I'm sure we don't have to rehash the age old attack/damage/AC/hp/saves issue, yes?) Unless you and these players are unusual in this regard, you use narrative creativity to circumstantially explain all the abstract combat stats, and/or you simply ignore them in order to play the game. And yet you’re not willing to extend similar treatment to daily exploits, and you’re implying that these players you know aren’t willing either. You’re also willing to explain or ignore many of D&D’s traditional rules/guidelines which have no connection to the game world. Oh, and you don’t have a problem with encounter exploits because…3e X/encounter rages set enough of a precedent? [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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