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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Wicht" data-source="post: 6597701" data-attributes="member: 221"><p>Let me start off, by being upfront in having no idea really, what the point of your questions are, or what is trying to be proved, and by also saying that some of your phraseology seems odd...</p><p></p><p>But, out of a sense of being willing to engage in polite conversation, I'll answer as best as I can...</p><p></p><p></p><p></p><p>I never said that I do not <em>like </em>daily "exploits." I don't have a problem with them per se. What I have said is that traditionally and generally (4e being the exception), daily powers in the Dungeons and Dragons game, are supernatural in type. The problem arises when one tries to give all classes such powers, which for some (such as I) makes all classes <em><u>feel</u></em> like they are meant to be in some way mystical or supernatural. Outside of the Dungeons and Dragons RPG though, this does not bother me (cf. the aforementioned Wrath of Ashardalon). </p><p></p><p>I don't know what you are trying to say via, "don't have any concrete meaning within the game world."</p><p></p><p></p><p></p><p>Its not that I am not willing to explain them that way. I just don't want to. There is no drive to do so, nor is there any particular reason why I should have to... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm comfortable with Dungeons and Dragons being the way it has always been. In fact, I like the game the way it was presented in its prior incarnations (ie. before 4e). I enjoyed the game that way and still do enjoy it that way. Its pleasurable for me to play with these tropes. I have no reason other people can't play a different way, more power to them, but for me, the classic sword and sorcery feel, with its subtle horrors, exploration, discovery, et.al. is what I enjoy best. </p><p></p><p></p><p></p><p>I don't know where you ever got that idea. My favorite character class is the classic rogue, followed closely by the classic fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I have no idea what you mean by "work around." The whole system has always struck me as fairly intuitive and functional. </p><p></p><p>If other people have problems with it, I am always happy to offer advice on how to make it work better, but I find individuals who insist that the whole system is problematic to be humorous at best,... </p><p></p><p></p><p></p><p>I have a system that I, as a DM, use to tie the mechanics to the narrative, and it is a system that my experience demonstrates to be fairly intuitive and common. </p><p></p><p>Again, though, with daily powers - my experience with Dungeons and Dragons colors the perception of what a daily power implies. I guess that I am not alone in that interpretation. I am not sure why such a fact would bother people. It is not wrong to interpret a thing via the lenses of the tradition that thing is claiming to be a part of. It is what it is. Let it go. </p><p></p><p>If someone prefers the other system that's fine too. I don't tell them they are wrong to do so. Its a game. What works for you works. What works for me works. If they aren't the same thing, thats fine, we can play separate games, or we can compromise if we play together.</p><p></p><p></p><p></p><p>Why not? Shouldn't I?</p><p></p><p>Though I find that a "connection to the game world" is often in the eyes of the beholder.</p><p></p><p></p><p></p><p>What are you calling an encounter exploit? What are you suggesting Rage is a precedent for? I see it, being a supposed non-mystical per day ability, as more of an exception within the body of d20 3e mechanics. I know in my own design work, if an ability is mystical then it has a per day limit. If its non-mystical then its always on. </p><p></p><p>I don't understand what you think you are implying,... either that or you are not understanding my viewpoint,...</p></blockquote><p></p>
[QUOTE="Wicht, post: 6597701, member: 221"] Let me start off, by being upfront in having no idea really, what the point of your questions are, or what is trying to be proved, and by also saying that some of your phraseology seems odd... But, out of a sense of being willing to engage in polite conversation, I'll answer as best as I can... I never said that I do not [I]like [/I]daily "exploits." I don't have a problem with them per se. What I have said is that traditionally and generally (4e being the exception), daily powers in the Dungeons and Dragons game, are supernatural in type. The problem arises when one tries to give all classes such powers, which for some (such as I) makes all classes [I][U]feel[/U][/I] like they are meant to be in some way mystical or supernatural. Outside of the Dungeons and Dragons RPG though, this does not bother me (cf. the aforementioned Wrath of Ashardalon). I don't know what you are trying to say via, "don't have any concrete meaning within the game world." Its not that I am not willing to explain them that way. I just don't want to. There is no drive to do so, nor is there any particular reason why I should have to... :) I'm comfortable with Dungeons and Dragons being the way it has always been. In fact, I like the game the way it was presented in its prior incarnations (ie. before 4e). I enjoyed the game that way and still do enjoy it that way. Its pleasurable for me to play with these tropes. I have no reason other people can't play a different way, more power to them, but for me, the classic sword and sorcery feel, with its subtle horrors, exploration, discovery, et.al. is what I enjoy best. I don't know where you ever got that idea. My favorite character class is the classic rogue, followed closely by the classic fighter. :) I have no idea what you mean by "work around." The whole system has always struck me as fairly intuitive and functional. If other people have problems with it, I am always happy to offer advice on how to make it work better, but I find individuals who insist that the whole system is problematic to be humorous at best,... I have a system that I, as a DM, use to tie the mechanics to the narrative, and it is a system that my experience demonstrates to be fairly intuitive and common. Again, though, with daily powers - my experience with Dungeons and Dragons colors the perception of what a daily power implies. I guess that I am not alone in that interpretation. I am not sure why such a fact would bother people. It is not wrong to interpret a thing via the lenses of the tradition that thing is claiming to be a part of. It is what it is. Let it go. If someone prefers the other system that's fine too. I don't tell them they are wrong to do so. Its a game. What works for you works. What works for me works. If they aren't the same thing, thats fine, we can play separate games, or we can compromise if we play together. Why not? Shouldn't I? Though I find that a "connection to the game world" is often in the eyes of the beholder. What are you calling an encounter exploit? What are you suggesting Rage is a precedent for? I see it, being a supposed non-mystical per day ability, as more of an exception within the body of d20 3e mechanics. I know in my own design work, if an ability is mystical then it has a per day limit. If its non-mystical then its always on. I don't understand what you think you are implying,... either that or you are not understanding my viewpoint,... [/QUOTE]
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