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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Remathilis" data-source="post: 6597729" data-attributes="member: 7635"><p>Here's a reason...</p><p></p><p>I am offered to play a 3e game. I can pick any class out of the PHB. I can pick a class with no limited abilities (fighter, rogue), some limited limited abilities (monk, barbarian), a lot of limited abilities (bard, paladin) or all limited abilities (wizard, cleric). Additionally, I get two choices of spellcasting (Vancian, spontaneous).</p><p></p><p>I play 5e, PHB. I get classes with little (rogue), moderate (barbarian) or a lot (wizard) of resource management. Additionally, some classes refill on short rests, or some long rests, and subclasses can further change that.</p><p></p><p>I play 4e, using the first two PHBs. I cannot play a class with only short rest/encounter refills. I cannot play a class with low or no resource management. I must have the same amount of encounter, daily, and utility powers as the other 15 classes. No matter what class I pick, I had to have the exact same resource management obligations as the others. </p><p></p><p>Barring a few keywords and proficiencies, the mechanical expression of each class is the same. Sure, their might be a difference in power damage type and range, but overall their is one class and 16 different ways to play it. </p><p></p><p>Mechanical differentiation was a hallmark of D&D, and shoehorning fighters, rogues, bards and druids into the same shell hurt each of them in the end. Something Essentials learned far too late.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6597729, member: 7635"] Here's a reason... I am offered to play a 3e game. I can pick any class out of the PHB. I can pick a class with no limited abilities (fighter, rogue), some limited limited abilities (monk, barbarian), a lot of limited abilities (bard, paladin) or all limited abilities (wizard, cleric). Additionally, I get two choices of spellcasting (Vancian, spontaneous). I play 5e, PHB. I get classes with little (rogue), moderate (barbarian) or a lot (wizard) of resource management. Additionally, some classes refill on short rests, or some long rests, and subclasses can further change that. I play 4e, using the first two PHBs. I cannot play a class with only short rest/encounter refills. I cannot play a class with low or no resource management. I must have the same amount of encounter, daily, and utility powers as the other 15 classes. No matter what class I pick, I had to have the exact same resource management obligations as the others. Barring a few keywords and proficiencies, the mechanical expression of each class is the same. Sure, their might be a difference in power damage type and range, but overall their is one class and 16 different ways to play it. Mechanical differentiation was a hallmark of D&D, and shoehorning fighters, rogues, bards and druids into the same shell hurt each of them in the end. Something Essentials learned far too late. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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