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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Tony Vargas" data-source="post: 6597998" data-attributes="member: 996"><p>Sorry, my telepathy is on the fritz.</p><p></p><p>But, it probably had something to do with actual differences between the two situations. The game is one of those. There are others. The passage of time between the two experiences, for instance. The people you were playing with. </p><p></p><p>And, the differences between the games can easily be analyzed as well.</p><p></p><p>'Dissociative mechanics' just isn't one of those differences. It's just re-stating the experience, not a reason for it.</p><p></p><p> That 'decoupling' is one of the things that renders 'dissociation' so absurd. If you find the mechanic and the description in the rulebook 'dissociative,' you're free to re-imagine the description in an associative way. You're also free to re-imagine it in a way you find dissociative, which is exactly what was done when it was defined. Martial dailies had an associative explanation for being limited-use, which was rejected, a dissociative alternative chosen, and then declared 'dissociative.' </p><p></p><p> Being engaged with a game can come from a lot of factors. How you feel about your character, for instance.</p><p></p><p>What sort of character did you tend to play in 3e or BECMI vs 4e?</p><p></p><p> Well, that was a major difference. The classic rogue was very focused on a few non-combat tasks, and had a highly situational way of contributing in combat. 3e upgraded the latter a little, and 4e substantially. Maybe you did like the challenge of playing a Rogue who could rarely backstab, or frequently was unable to make a direct combat contribution vs roughly a third of monsters? Without that challenge maybe it was less engaging? Or maybe it was being the lone contributor in parts of the exploration process, instead of just part of a skill challenge out of combat? Or something else.</p><p></p><p>I don't know. All we can look at is the actual differences. Looking at imagined differences like dissociative mechanics isn't helpful.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6597998, member: 996"] Sorry, my telepathy is on the fritz. But, it probably had something to do with actual differences between the two situations. The game is one of those. There are others. The passage of time between the two experiences, for instance. The people you were playing with. And, the differences between the games can easily be analyzed as well. 'Dissociative mechanics' just isn't one of those differences. It's just re-stating the experience, not a reason for it. That 'decoupling' is one of the things that renders 'dissociation' so absurd. If you find the mechanic and the description in the rulebook 'dissociative,' you're free to re-imagine the description in an associative way. You're also free to re-imagine it in a way you find dissociative, which is exactly what was done when it was defined. Martial dailies had an associative explanation for being limited-use, which was rejected, a dissociative alternative chosen, and then declared 'dissociative.' Being engaged with a game can come from a lot of factors. How you feel about your character, for instance. What sort of character did you tend to play in 3e or BECMI vs 4e? Well, that was a major difference. The classic rogue was very focused on a few non-combat tasks, and had a highly situational way of contributing in combat. 3e upgraded the latter a little, and 4e substantially. Maybe you did like the challenge of playing a Rogue who could rarely backstab, or frequently was unable to make a direct combat contribution vs roughly a third of monsters? Without that challenge maybe it was less engaging? Or maybe it was being the lone contributor in parts of the exploration process, instead of just part of a skill challenge out of combat? Or something else. I don't know. All we can look at is the actual differences. Looking at imagined differences like dissociative mechanics isn't helpful. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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