Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6598483" data-attributes="member: 42582"><p>The point is that I think CaGI has an ingame explanation that both character and player can share. Likewise inspirational healing. That fact <em>about me</em> doesn't make them good mechanics <em>for you</em>. Likewise, the fact that <em>you</em> can find some ingame explanation as to why a dying farmer can be brought back to full health by curing a light wound, whereas a powerful warrior can barely have a scratch healed when a cleric cures critical wounds, doesn't help <em>me</em>.</p><p></p><p>More generally - everyone, when the play an RPG, is correlating the mechanical results with the fiction. That's what an RPG involves. The mechanics that you call "dissociated" aren't dissociated for me. Any more than the mechanics I've identified as pulling me out of the game, because they make no sense to me in terms of the underlying fiction, are "dissociated" for you.</p><p></p><p>There is a perfectly good technical term to describe so-called "dissociative mechanics", namely, metagame mechanics.</p><p></p><p>This terms characterise mechanics by reference to the role they play in the game, and the way they establish connections between mechanical outcomes and ingame fiction.</p><p></p><p>It is a useful concept, that explains the difference between (say) Runequest's combat system and D&D's, or between AD&D saving throws and 3E's, or between Gygaxian hit points and hit-points-as-meat.</p><p></p><p>All the label "dissociatve" adds is (i) pejorative judgment, and (ii) a psychological fact about the person using the label, namely, that this particular metagame mechanic is not one that they, personally, can easily correlate with the ingame fiction. It's a relational property about a person's response to a game, not an intrinsic property of the mechanic itself.</p><p></p><p>Why? I can see how that's important from a commercial point of view (as in, will many people buy the product I am trying to sell). But what is it's connection to the analysis of a mechanic?</p><p></p><p>Or does dissociative mean "tends to make many people, especially those with tastes similar to [fill in some names], have trouble correlating mechanics and fiction"?</p><p></p><p>In which case hit points probably satisfy the definition, because in the 80s many RPGers left D&D for hardcore simulationist systems because of this very issue.</p><p></p><p>I thought in 3E WF gives a bonus to hit. Did PF change it?</p><p></p><p>My take on this is: if the to hit roll models accuracy, then what happened in the fiction when I roll a 17 to hit and roll a 1 for damage? I really accurately trimmed the ogre's toenail?</p><p></p><p>Perhaps it works for you. But that doesn't help <em>me</em>. Any more than the fact that it's always been crystal clear to me what is happening in the fiction when CaGI is used at my table helps you.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6598483, member: 42582"] The point is that I think CaGI has an ingame explanation that both character and player can share. Likewise inspirational healing. That fact [I]about me[/I] doesn't make them good mechanics [I]for you[/I]. Likewise, the fact that [I]you[/I] can find some ingame explanation as to why a dying farmer can be brought back to full health by curing a light wound, whereas a powerful warrior can barely have a scratch healed when a cleric cures critical wounds, doesn't help [I]me[/I]. More generally - everyone, when the play an RPG, is correlating the mechanical results with the fiction. That's what an RPG involves. The mechanics that you call "dissociated" aren't dissociated for me. Any more than the mechanics I've identified as pulling me out of the game, because they make no sense to me in terms of the underlying fiction, are "dissociated" for you. There is a perfectly good technical term to describe so-called "dissociative mechanics", namely, metagame mechanics. This terms characterise mechanics by reference to the role they play in the game, and the way they establish connections between mechanical outcomes and ingame fiction. It is a useful concept, that explains the difference between (say) Runequest's combat system and D&D's, or between AD&D saving throws and 3E's, or between Gygaxian hit points and hit-points-as-meat. All the label "dissociatve" adds is (i) pejorative judgment, and (ii) a psychological fact about the person using the label, namely, that this particular metagame mechanic is not one that they, personally, can easily correlate with the ingame fiction. It's a relational property about a person's response to a game, not an intrinsic property of the mechanic itself. Why? I can see how that's important from a commercial point of view (as in, will many people buy the product I am trying to sell). But what is it's connection to the analysis of a mechanic? Or does dissociative mean "tends to make many people, especially those with tastes similar to [fill in some names], have trouble correlating mechanics and fiction"? In which case hit points probably satisfy the definition, because in the 80s many RPGers left D&D for hardcore simulationist systems because of this very issue. I thought in 3E WF gives a bonus to hit. Did PF change it? My take on this is: if the to hit roll models accuracy, then what happened in the fiction when I roll a 17 to hit and roll a 1 for damage? I really accurately trimmed the ogre's toenail? Perhaps it works for you. But that doesn't help [I]me[/I]. Any more than the fact that it's always been crystal clear to me what is happening in the fiction when CaGI is used at my table helps you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top