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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="innerdude" data-source="post: 6598916" data-attributes="member: 85870"><p>The difference is that in nearly every case in 4e, the use of a power has a secondary effect that is 1) hard-coded mechanically, 2) strictly enforced in the fiction because REASONS (whatever fictional reason you choose), and 3) tied to an overarching metagame resource structure (AEDU) that <em>in and of itself</em> poses problems for fictional narration (I've seen comments even from 4e fans that martial dailies occasionally strain the limits of plausibility for the fiction).</p><p></p><p></p><p></p><p></p><p>And this is a big deal. </p><p></p><p>Here you make it sound like a trivial thing----"Just let the players make up the narration." When I'm playing an RPG, I don't want to be making up the fiction for what just happened every single combat round, for every use of every power. I want to be in the head of my character. Energy spent trying to couple the use of a power to the fiction <em>is wasted time</em> in the game for me, and dramatically reduces my enjoyment of and inducement to play the game. </p><p></p><p>When the fiction is decoupled from the mechanics, SOMEBODY, AT SOME POINT has to make up the fiction. And 4e's approach to "fiction creation" at the level of using powers is far, far too granular for my taste. </p><p></p><p>Furthermore, based on the situational use of a given power, <em>the fiction for that power has to change</em>. I've seen numerous, numerous times where 4e proponents say, "Well, just because you used that martial encounter or daily THERE, doesn't mean the character did the same thing in the fiction when they used it HERE."</p><p></p><p>And why do they say that? <em>Because if they don't, the fiction breaks down to levels that are unacceptable even to them. </em>So I can't even make up one single fictional narration for a given power, <em>I have to recreate the fiction for that same power multiple times</em> throughout the course of even a single gaming session, otherwise the "fiction" starts to feel like......well, dare I say it......a TACTICAL MINIATURES GAME instead of a shared dramatic milieu. (Yup, I dared say it.)</p></blockquote><p></p>
[QUOTE="innerdude, post: 6598916, member: 85870"] The difference is that in nearly every case in 4e, the use of a power has a secondary effect that is 1) hard-coded mechanically, 2) strictly enforced in the fiction because REASONS (whatever fictional reason you choose), and 3) tied to an overarching metagame resource structure (AEDU) that [I]in and of itself[/I] poses problems for fictional narration (I've seen comments even from 4e fans that martial dailies occasionally strain the limits of plausibility for the fiction). And this is a big deal. Here you make it sound like a trivial thing----"Just let the players make up the narration." When I'm playing an RPG, I don't want to be making up the fiction for what just happened every single combat round, for every use of every power. I want to be in the head of my character. Energy spent trying to couple the use of a power to the fiction [I]is wasted time[/I] in the game for me, and dramatically reduces my enjoyment of and inducement to play the game. When the fiction is decoupled from the mechanics, SOMEBODY, AT SOME POINT has to make up the fiction. And 4e's approach to "fiction creation" at the level of using powers is far, far too granular for my taste. Furthermore, based on the situational use of a given power, [I]the fiction for that power has to change[/I]. I've seen numerous, numerous times where 4e proponents say, "Well, just because you used that martial encounter or daily THERE, doesn't mean the character did the same thing in the fiction when they used it HERE." And why do they say that? [I]Because if they don't, the fiction breaks down to levels that are unacceptable even to them. [/I]So I can't even make up one single fictional narration for a given power, [I]I have to recreate the fiction for that same power multiple times[/I] throughout the course of even a single gaming session, otherwise the "fiction" starts to feel like......well, dare I say it......a TACTICAL MINIATURES GAME instead of a shared dramatic milieu. (Yup, I dared say it.) [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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