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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6599065" data-attributes="member: 40398"><p>Yeah, this is what I mean by 'little to no precedent.' 3.5 has the binder class and ToB, but otherwise D&D has no strong 'X/encounter = supernatural' tradition.</p><p></p><p></p><p>In post #246, you comment that fighter daily powers would bug you if you were playing 4e but you make no mention of fighter encounter powers. Which is a common trend among 4e critics; it's always the dailies that get argued over while the encounter exploits get pretty much ignored. Which is odd to me, because by my way of thinking, if someone has a problem with one I'd expect a problem with the other; and if someone is okay with one I'd expect no problem with the other. Which is why I speculated that tradition (aka precedent) is the difference.</p><p></p><p></p><p>Encounter powers aren't quite so nebulous as that -- much like a caster can't refresh his spell slots without a good night's sleep, encounter powers can't be refreshed until you take a 5 minute breather. It would have been more accurate to call them '5-minute powers,' but I'm guessing the 4e team went with 'encounter powers' due to it rolling much more readily off the tongue.</p><p></p><p>Encounters themselves are as nebulous as always, but encounter <em>powers</em> are well-tied into the game world.</p><p></p><p></p><p>Something like the Shock Trooper feat? Except, ya know, a class feature. And not as crazy.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6599065, member: 40398"] Yeah, this is what I mean by 'little to no precedent.' 3.5 has the binder class and ToB, but otherwise D&D has no strong 'X/encounter = supernatural' tradition. In post #246, you comment that fighter daily powers would bug you if you were playing 4e but you make no mention of fighter encounter powers. Which is a common trend among 4e critics; it's always the dailies that get argued over while the encounter exploits get pretty much ignored. Which is odd to me, because by my way of thinking, if someone has a problem with one I'd expect a problem with the other; and if someone is okay with one I'd expect no problem with the other. Which is why I speculated that tradition (aka precedent) is the difference. Encounter powers aren't quite so nebulous as that -- much like a caster can't refresh his spell slots without a good night's sleep, encounter powers can't be refreshed until you take a 5 minute breather. It would have been more accurate to call them '5-minute powers,' but I'm guessing the 4e team went with 'encounter powers' due to it rolling much more readily off the tongue. Encounters themselves are as nebulous as always, but encounter [I]powers[/I] are well-tied into the game world. Something like the Shock Trooper feat? Except, ya know, a class feature. And not as crazy. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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