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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="pemerton" data-source="post: 6599269" data-attributes="member: 42582"><p>I mean that PC building in 5e is a development of PC building in Essentials.</p><p></p><p>Martial PCs have at-wills with some spike encounter powers. Spell-casters have at-will and dailies (more dailies than they have in Essentials, but far fewer than previous versions of D&D) plus various more-or-less convoluted mechanisms for turning some of those dailies into encounter powers.</p><p></p><p>Like Essentials (and 4e more generally), the spells have fixed damage dice (and fixed effects more generally) rather than level-scaling. Which is a huge part of how Essentials and 5e achieve a degree of mechanical balance across PC builds despite their asymmetric resource suites.</p><p></p><p>The biggest difference from Essentials is the fact that spell users can spam particular effects. The only 4e PC builds that permitted that were power-point using psions, and it was always a point of contention for those classes. I'm sure that Mearls et al did this best to take the lessons learned from power-spamming with 4e psionics and apply it to the design of the 5e spells.</p><p></p><p>I agree with some of this.</p><p></p><p>5e casters still have at-will and encounter powers. Plus there is a ritual system for decoupling utility effects from combat prowess. So I don't think that 5e departs as far from "ADEU" as you seem to.</p><p></p><p>On bounded or unbounded accuracy, I think that 5e is very close to 4e. Just take out the half-per-level bonus from 4e and you get bounded accuracy (or, to put it another way, 4e is built on bounded accuracy provided that the advice in the DMG on level-appropriate encounter building is followed).</p><p></p><p>The change in this respect from 4e to 5e has knock-on consequences for monster design. 5e at least ostensibly doesn't need minions or solos, though the actual play reports I've seen seem to imply that action economy - which solos are meant to address - remains a big issue, and legendary actions are, in effect, a solution to the solo action economy problem which is more "dissociated" - ie metagame - than anything I can think of in 4e, being nothing but fate points for monsters.</p><p></p><p>I agree that 5e differs from 4e in certain key elements of action resolution (including combat, especially the action economy, and healing). I was referring primarily to PC builds in my earlier remarks.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6599269, member: 42582"] I mean that PC building in 5e is a development of PC building in Essentials. Martial PCs have at-wills with some spike encounter powers. Spell-casters have at-will and dailies (more dailies than they have in Essentials, but far fewer than previous versions of D&D) plus various more-or-less convoluted mechanisms for turning some of those dailies into encounter powers. Like Essentials (and 4e more generally), the spells have fixed damage dice (and fixed effects more generally) rather than level-scaling. Which is a huge part of how Essentials and 5e achieve a degree of mechanical balance across PC builds despite their asymmetric resource suites. The biggest difference from Essentials is the fact that spell users can spam particular effects. The only 4e PC builds that permitted that were power-point using psions, and it was always a point of contention for those classes. I'm sure that Mearls et al did this best to take the lessons learned from power-spamming with 4e psionics and apply it to the design of the 5e spells. I agree with some of this. 5e casters still have at-will and encounter powers. Plus there is a ritual system for decoupling utility effects from combat prowess. So I don't think that 5e departs as far from "ADEU" as you seem to. On bounded or unbounded accuracy, I think that 5e is very close to 4e. Just take out the half-per-level bonus from 4e and you get bounded accuracy (or, to put it another way, 4e is built on bounded accuracy provided that the advice in the DMG on level-appropriate encounter building is followed). The change in this respect from 4e to 5e has knock-on consequences for monster design. 5e at least ostensibly doesn't need minions or solos, though the actual play reports I've seen seem to imply that action economy - which solos are meant to address - remains a big issue, and legendary actions are, in effect, a solution to the solo action economy problem which is more "dissociated" - ie metagame - than anything I can think of in 4e, being nothing but fate points for monsters. I agree that 5e differs from 4e in certain key elements of action resolution (including combat, especially the action economy, and healing). I was referring primarily to PC builds in my earlier remarks. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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