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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Wicht" data-source="post: 6599275" data-attributes="member: 221"><p>Pemerton, I am fairly sure that you are a savvy sort of individual. You come across as fairly intelligent, so I am always puzzled by your inability to sometimes empathize with other viewpoints.</p><p></p><p>For instance, in the case you cite, you miss the most obvious difference between the two events: the thief at the bottom of the cliff can try again as soon as he gets up. A fighter who has used the encounter exploit cannot try to use it again in that encounter. </p><p></p><p>Granted other's might raise various other objections, of greater or lesser validity, but in the end, the problem with mundane abilities that you cannot use again is that it doesn't make any sense to some of us why you can't use them again, except for, mechanical balance. Which is fine for a board game, or if you like that sort of mechanic in your RPG, but for some of us, it simply is not what we want in a Role Playing Game. </p><p></p><p><em>And please note I did not say that 4e was a Board Game, I said the mechanic was, for me, more suitable for a Board Game than an RPG.</em></p></blockquote><p></p>
[QUOTE="Wicht, post: 6599275, member: 221"] Pemerton, I am fairly sure that you are a savvy sort of individual. You come across as fairly intelligent, so I am always puzzled by your inability to sometimes empathize with other viewpoints. For instance, in the case you cite, you miss the most obvious difference between the two events: the thief at the bottom of the cliff can try again as soon as he gets up. A fighter who has used the encounter exploit cannot try to use it again in that encounter. Granted other's might raise various other objections, of greater or lesser validity, but in the end, the problem with mundane abilities that you cannot use again is that it doesn't make any sense to some of us why you can't use them again, except for, mechanical balance. Which is fine for a board game, or if you like that sort of mechanic in your RPG, but for some of us, it simply is not what we want in a Role Playing Game. [I]And please note I did not say that 4e was a Board Game, I said the mechanic was, for me, more suitable for a Board Game than an RPG.[/I] [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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