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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Erechel" data-source="post: 6599384" data-attributes="member: 6784868"><p>Actually, I call the AEDU mechanics "Vancian for All" (It kinda sounds like an election promise). I really do not buy the encounter mechanics also, it's vancian mechanics in a tigher frame, but without any logical assumption. Encounters, as you said, are a nebulous concept after all. What defines an encounter, exactly? An amount of time? How could you differentiate one encounter from the next? And mostly, how the EP are well-tied to the world? Are they defined by player or by party? If I'm invisible, and run away for a minute while my companions are still fighting, I recover my powers?</p><p>They remind me to the game Pillars of Eternity: if you kill every foe in immediate sight, you recover all EPs immediatly, even when a foe is in the blight. This is what I don't buy. The very definition of encounter is pure metagame, and I can make decisions about this that, story wise, have not truly any sense. I can buy that the moon or the cycle of the day, or even exhaustion and the body cycle pose a limit to what a player can do (as the barbarian's rage, but also the wizard's spells), but a more nebulous concept as EP is problematic. If you want to limit your resources, you can make that the Daily powers aren't unusable afterwards, but they take a toll on your body (as barbarian rage), and every time that you use it, you are exponentialy damaged. That mades sense (to me, at least). Encounter powers are redefined in 5ed as powers between short rests, and Daily as between long rests.</p></blockquote><p></p>
[QUOTE="Erechel, post: 6599384, member: 6784868"] Actually, I call the AEDU mechanics "Vancian for All" (It kinda sounds like an election promise). I really do not buy the encounter mechanics also, it's vancian mechanics in a tigher frame, but without any logical assumption. Encounters, as you said, are a nebulous concept after all. What defines an encounter, exactly? An amount of time? How could you differentiate one encounter from the next? And mostly, how the EP are well-tied to the world? Are they defined by player or by party? If I'm invisible, and run away for a minute while my companions are still fighting, I recover my powers? They remind me to the game Pillars of Eternity: if you kill every foe in immediate sight, you recover all EPs immediatly, even when a foe is in the blight. This is what I don't buy. The very definition of encounter is pure metagame, and I can make decisions about this that, story wise, have not truly any sense. I can buy that the moon or the cycle of the day, or even exhaustion and the body cycle pose a limit to what a player can do (as the barbarian's rage, but also the wizard's spells), but a more nebulous concept as EP is problematic. If you want to limit your resources, you can make that the Daily powers aren't unusable afterwards, but they take a toll on your body (as barbarian rage), and every time that you use it, you are exponentialy damaged. That mades sense (to me, at least). Encounter powers are redefined in 5ed as powers between short rests, and Daily as between long rests. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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