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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="pemerton" data-source="post: 6599469" data-attributes="member: 42582"><p>In the 4e context, the answer to these questions is found on pp 263 and 278 of the PHB:</p><p></p><p style="margin-left: 20px">A short rest is about 5 minutes long. . . .After a short rest, you renew your encounter powers . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Conditional Durations</strong>: These effects last until a specified event occurs. . . . <em>Until the End of the Encounter</em>: The effect ends when you take a rest (short or extended) or after 5 minutes.</p><p></p><p>In case that's not nebulous enough, I can restore your faith in the awful whimsicality of 4e's approach to timekeeping and resource renewal by quoting this passage from the DMG 2 (James Wyatt's sidebar on p 55, in the context of a discussion of pacing):</p><p></p><p style="margin-left: 20px">Closely related to these methods for pacing encounters between extended rests is the question of how to handle rapid-fire encounters that don't allow characters to take short rests. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">To create these long encounters, you can allow characters to refresh themselves in the middle of the fight. Devise specific objectives and turning points in the battle, and give each one an associated refresh. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[Y]ou might give [the characters] one or more of the following benefits.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Each character can choose one expended encounter power and regain its use.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Every character regains the use of his or her second wind or can spend a healing surge (even if unconscious).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Each character gains an action point and can spend it later in the encounter, even if he or she already spent an action point in the encounter.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Each character gains another use of a magic item daily power as if he or she had reached a milestone.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Each character can regain the use of an expended daily power.</p><p></p><p>I've used this technique once that I can recall, in <a href="http://www.enworld.org/forum/showthread.php?319168-The-PCs-defeat-Calastryx-(and-get-up-to-some-other-hijinks)" target="_blank">this long encounter</a>. In a <a href="http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog" target="_blank">later encounter</a>, I used a 13th Age-style escalation die.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6599469, member: 42582"] In the 4e context, the answer to these questions is found on pp 263 and 278 of the PHB: [indent]A short rest is about 5 minutes long. . . .After a short rest, you renew your encounter powers . . . [B]Conditional Durations[/B]: These effects last until a specified event occurs. . . . [I]Until the End of the Encounter[/I]: The effect ends when you take a rest (short or extended) or after 5 minutes.[/indent] In case that's not nebulous enough, I can restore your faith in the awful whimsicality of 4e's approach to timekeeping and resource renewal by quoting this passage from the DMG 2 (James Wyatt's sidebar on p 55, in the context of a discussion of pacing): [indent]Closely related to these methods for pacing encounters between extended rests is the question of how to handle rapid-fire encounters that don't allow characters to take short rests. . . . To create these long encounters, you can allow characters to refresh themselves in the middle of the fight. Devise specific objectives and turning points in the battle, and give each one an associated refresh. . . . [Y]ou might give [the characters] one or more of the following benefits. * Each character can choose one expended encounter power and regain its use. * Every character regains the use of his or her second wind or can spend a healing surge (even if unconscious). * Each character gains an action point and can spend it later in the encounter, even if he or she already spent an action point in the encounter. * Each character gains another use of a magic item daily power as if he or she had reached a milestone. * Each character can regain the use of an expended daily power.[/indent] I've used this technique once that I can recall, in [url=http://www.enworld.org/forum/showthread.php?319168-The-PCs-defeat-Calastryx-(and-get-up-to-some-other-hijinks)]this long encounter[/url]. In a [url=http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog]later encounter[/url], I used a 13th Age-style escalation die. [/QUOTE]
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