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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="pemerton" data-source="post: 6599474" data-attributes="member: 42582"><p>I agree with spell slots. I also think the 5e approach here owes more than a bit to 3E psionics (which perhaps also influenced 4e): fixed damage plus augmentation, as part of a balancing mechanism in a context of the ability to repeat uses of the same ability.</p><p></p><p>I think 4e would have been better (obviously so, I think) if powers had had default scaling where that made sense. This is especially obvious in some cases like the Heroes of the Feywild Bard, which has powers at the various levels which are just scaled-up versions of lower-level ones.</p><p></p><p>You also get oddities in the current system, as well as inefficiencies/duplication: the PCs in my game just reached 29th, and the fighter player upgraded Sudden Opportunity to Sudden Onslaught. The latter is basically a strict boost on the former (they are both free action attacks when a foe is bloodied or critted), except that it changes the range of the attack from weapon reach to adjacent - which is relevant to this character who is a long reach polearm fighter. We are running the power as written, but it's not clear that this was deliberate or just a mark of careless editing - whereas just presenting the powers in upgrade form would make it much clearer which changes between lower and higher level versions are deliberate and which are not.</p><p></p><p>That may well be so. Personally I probably wouldn't have touched it, though, so I'm glad it came out in the form it did!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6599474, member: 42582"] I agree with spell slots. I also think the 5e approach here owes more than a bit to 3E psionics (which perhaps also influenced 4e): fixed damage plus augmentation, as part of a balancing mechanism in a context of the ability to repeat uses of the same ability. I think 4e would have been better (obviously so, I think) if powers had had default scaling where that made sense. This is especially obvious in some cases like the Heroes of the Feywild Bard, which has powers at the various levels which are just scaled-up versions of lower-level ones. You also get oddities in the current system, as well as inefficiencies/duplication: the PCs in my game just reached 29th, and the fighter player upgraded Sudden Opportunity to Sudden Onslaught. The latter is basically a strict boost on the former (they are both free action attacks when a foe is bloodied or critted), except that it changes the range of the attack from weapon reach to adjacent - which is relevant to this character who is a long reach polearm fighter. We are running the power as written, but it's not clear that this was deliberate or just a mark of careless editing - whereas just presenting the powers in upgrade form would make it much clearer which changes between lower and higher level versions are deliberate and which are not. That may well be so. Personally I probably wouldn't have touched it, though, so I'm glad it came out in the form it did! [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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