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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="pemerton" data-source="post: 6599476" data-attributes="member: 42582"><p>As I've explained a little bit upthread, I think the debt of 5e to 4e (especially in respect of its PC build rules) is much greater than you seem to be allowing here.</p><p></p><p>Where I personally feel that 5e is closest to previous editions (especially 2nd ed AD&D and 3E) is its overt reliance on the GM to manage adventure pacing to a degree that pre-Essentials 4e simply doesn't need (because in pre-Essentials 4e there are no asymmetric resource suites that give some PCs the power to nova, which in turn opens up the possibility of intra-party imbalance in the course of an "adventuring day"). Combined with the move away from skill-challenge style non-combat resolution, this seems to emphasise the role of the GM in driving the game forward. (In classic D&D dungeon-crawling the GM doesn't need to handle this so much, because the wandering monster rules take care of it.)</p><p></p><p>Not that the GM isn't important in 4e, but there is not the same responsibility to manage pacing and the flow of events keeping these particular considerations in mind.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6599476, member: 42582"] As I've explained a little bit upthread, I think the debt of 5e to 4e (especially in respect of its PC build rules) is much greater than you seem to be allowing here. Where I personally feel that 5e is closest to previous editions (especially 2nd ed AD&D and 3E) is its overt reliance on the GM to manage adventure pacing to a degree that pre-Essentials 4e simply doesn't need (because in pre-Essentials 4e there are no asymmetric resource suites that give some PCs the power to nova, which in turn opens up the possibility of intra-party imbalance in the course of an "adventuring day"). Combined with the move away from skill-challenge style non-combat resolution, this seems to emphasise the role of the GM in driving the game forward. (In classic D&D dungeon-crawling the GM doesn't need to handle this so much, because the wandering monster rules take care of it.) Not that the GM isn't important in 4e, but there is not the same responsibility to manage pacing and the flow of events keeping these particular considerations in mind. [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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