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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Erechel" data-source="post: 6600286" data-attributes="member: 6784868"><p>Pemerton, I've already apologized by my harsh words <em>twice</em> . I won't do it again, and in fact you are the most passionate and emotional here taking as personal insults every criticism made to your game. I can take a critic, and I've already made my excuse twice too (I'm argentinian, thus I'm not the best to recognize the subtleties or taboos of the English gaming community, AKA the insulting meaning of the munchkin term, from which I apologized prior) and also maybe because I think in Spanish I can't express myself as clearly as I would want. Also, I've reacted when Tequila Sunrise (whom since his first post acted significatly better) called three gaming communities reactionary because we "didn't appreciate change". I've stated this before too, more than once.</p><p>Otherwise, I read the 4th ed PHB and DMG more than five years ago (2008, maybe?) And the waters flow a lot since. But actually in the PHB there are this clearly defined metagaming roles -defender, striker, leader, controller- and powers -explicitly called exploits-, or builds that doesn't adjust to any of my games, other than some videogames. Obviously, dedicated players can make their path through rules. I don't have the patience or will to penetrate in hard wired roles to adjust them to my games, nor change my homebrew world to reflect mechanics utterly alien to it because arbitrary "balance".</p><p>And "a perfect game for munchkins" is not calling you a munchkin. This is a fallacy of consequent: a)This game is perfect for munchkins</p><p>b)Some people find this game perfect</p><p>So c) Those people are munchkins. </p><p>And also your ad hominem to me and JA does not invalidate our reasoning. I've apologized several times from my behaviour, and I'm prone to recognize that some of my arguments are flawed, providing that you can actually prove them wrong. Dissociativeness was not proven wrong, you only rant against it ad nauseam. Straight jacketed roles, maybe. They may not being as rigid as I may think. But they are actually there in the manual. Oversimplification from my side?, granted. Boring? Not granted. You can't deny that a lot of people find the game slow and boring, specially combats. There are even fans complaints about this.</p><p>And you keep attacking and ranting and posting ad nauseam the same arguments over and over and over again. You are touchy with arguments that doesn't fail to their purpose, and call them "pseudo arguments". You don't recognize criticism from bullying, and have t4ken a rigid position, trying to prove every other position wrong. This post is far from being constructive.</p><p>You aren't a jerk. Do you? Why keep then attacking bedrock and wicht when I was the jerk, and I've recognized it? I'm sure that, if you calm down and hear (or better, read) other voices, you can actually comprehend why many people don't like the game, causing it to fail (until now, it <em>is</em> shortest lived, and less popular iteration of D&D, after all).</p></blockquote><p></p>
[QUOTE="Erechel, post: 6600286, member: 6784868"] Pemerton, I've already apologized by my harsh words [I]twice[/I] . I won't do it again, and in fact you are the most passionate and emotional here taking as personal insults every criticism made to your game. I can take a critic, and I've already made my excuse twice too (I'm argentinian, thus I'm not the best to recognize the subtleties or taboos of the English gaming community, AKA the insulting meaning of the munchkin term, from which I apologized prior) and also maybe because I think in Spanish I can't express myself as clearly as I would want. Also, I've reacted when Tequila Sunrise (whom since his first post acted significatly better) called three gaming communities reactionary because we "didn't appreciate change". I've stated this before too, more than once. Otherwise, I read the 4th ed PHB and DMG more than five years ago (2008, maybe?) And the waters flow a lot since. But actually in the PHB there are this clearly defined metagaming roles -defender, striker, leader, controller- and powers -explicitly called exploits-, or builds that doesn't adjust to any of my games, other than some videogames. Obviously, dedicated players can make their path through rules. I don't have the patience or will to penetrate in hard wired roles to adjust them to my games, nor change my homebrew world to reflect mechanics utterly alien to it because arbitrary "balance". And "a perfect game for munchkins" is not calling you a munchkin. This is a fallacy of consequent: a)This game is perfect for munchkins b)Some people find this game perfect So c) Those people are munchkins. And also your ad hominem to me and JA does not invalidate our reasoning. I've apologized several times from my behaviour, and I'm prone to recognize that some of my arguments are flawed, providing that you can actually prove them wrong. Dissociativeness was not proven wrong, you only rant against it ad nauseam. Straight jacketed roles, maybe. They may not being as rigid as I may think. But they are actually there in the manual. Oversimplification from my side?, granted. Boring? Not granted. You can't deny that a lot of people find the game slow and boring, specially combats. There are even fans complaints about this. And you keep attacking and ranting and posting ad nauseam the same arguments over and over and over again. You are touchy with arguments that doesn't fail to their purpose, and call them "pseudo arguments". You don't recognize criticism from bullying, and have t4ken a rigid position, trying to prove every other position wrong. This post is far from being constructive. You aren't a jerk. Do you? Why keep then attacking bedrock and wicht when I was the jerk, and I've recognized it? I'm sure that, if you calm down and hear (or better, read) other voices, you can actually comprehend why many people don't like the game, causing it to fail (until now, it [I]is[/I] shortest lived, and less popular iteration of D&D, after all). [/QUOTE]
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