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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6601152" data-attributes="member: 40398"><p>Okay, fair enough.</p><p></p><p></p><p>I'm going to answer a question you asked in a previous post along the lines of "Why should my preferences bother you?", and I hope it doesn't come across as an attack. I understand others' tastes better now, and I actively try not to let other gamers' opinions bug me nowadays, but I still do experience a certain amount of exasperation when I read threads like this. I'm not speaking for all 4e fans, but I think many of them would agree with at least some of what I'm going to say.</p><p></p><p>I think the reason that I get exasperated with your preferences, and those of other some other fans is this: Some D&Ders think of the game as D&D first and a ttrpg second, while others (including myself) think of the game as a ttrpg first and D&D second. When it comes to these kind of threads, D&Ders in the first group look a lot like honeybees buzzing through the air in random directions, even if I know that there probably <em>is</em> a rhyme and reason to their tastes. (The bees are following smells that I can't smell.)</p><p></p><p>Sometimes it's even hard to believe that gamers with such radically different tastes aren't being disingenuous, because their reasoning is so inconsistent with my own reasoning. I am <em>not</em> suggesting that this is actually true; just expressing how bizarre these discussions/arguments are. For example, I can understand not being altogether comfortable with encounter/daily exploits; but to be at the same time completely at ease with the D&D combat system is horribly inconsistent with my reasoning and taste. Both include mechanics and resource management that have ambiguous tie-ins to the game world, and both have multiple simple explanations -- the only difference is that the traditional combat system does <em>not</em> allow for a fantasy-sim explanation, which has bugged me since I started really playing D&D. And yet D&Ders in the first group often seem to not even recognize the inconsistency that to me is as clear as daylight. I'm not demanding answers from you here; as I said, I think I've got a fairly good handle on where the difference lies. And I suspect that the honeybee impression is not limited to my side of the screen.</p><p></p><p>And it's not limited to 4e edition wars. I can't count the number of times during the 3.x era that some topic would come up -- the combat system, random stats, healing wizards, paladins, you name it -- and I thought others were being intentionally obtuse when they explained the history of that particular D&Dism, or supplied a creative explanation. I would think something like 'What's with all this tangential information and rationalization? Can't they see that this stuff is irrelevant to the topic?' Except not as civil. I think I've got a better understanding of things by now, but it can nevertheless be exasperating to read a lot of this sort of commentary.</p><p></p><p>Anyhow, I'm done pontificating for the moment. Take this for what you will.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6601152, member: 40398"] Okay, fair enough. I'm going to answer a question you asked in a previous post along the lines of "Why should my preferences bother you?", and I hope it doesn't come across as an attack. I understand others' tastes better now, and I actively try not to let other gamers' opinions bug me nowadays, but I still do experience a certain amount of exasperation when I read threads like this. I'm not speaking for all 4e fans, but I think many of them would agree with at least some of what I'm going to say. I think the reason that I get exasperated with your preferences, and those of other some other fans is this: Some D&Ders think of the game as D&D first and a ttrpg second, while others (including myself) think of the game as a ttrpg first and D&D second. When it comes to these kind of threads, D&Ders in the first group look a lot like honeybees buzzing through the air in random directions, even if I know that there probably [I]is[/I] a rhyme and reason to their tastes. (The bees are following smells that I can't smell.) Sometimes it's even hard to believe that gamers with such radically different tastes aren't being disingenuous, because their reasoning is so inconsistent with my own reasoning. I am [I]not[/I] suggesting that this is actually true; just expressing how bizarre these discussions/arguments are. For example, I can understand not being altogether comfortable with encounter/daily exploits; but to be at the same time completely at ease with the D&D combat system is horribly inconsistent with my reasoning and taste. Both include mechanics and resource management that have ambiguous tie-ins to the game world, and both have multiple simple explanations -- the only difference is that the traditional combat system does [I]not[/I] allow for a fantasy-sim explanation, which has bugged me since I started really playing D&D. And yet D&Ders in the first group often seem to not even recognize the inconsistency that to me is as clear as daylight. I'm not demanding answers from you here; as I said, I think I've got a fairly good handle on where the difference lies. And I suspect that the honeybee impression is not limited to my side of the screen. And it's not limited to 4e edition wars. I can't count the number of times during the 3.x era that some topic would come up -- the combat system, random stats, healing wizards, paladins, you name it -- and I thought others were being intentionally obtuse when they explained the history of that particular D&Dism, or supplied a creative explanation. I would think something like 'What's with all this tangential information and rationalization? Can't they see that this stuff is irrelevant to the topic?' Except not as civil. I think I've got a better understanding of things by now, but it can nevertheless be exasperating to read a lot of this sort of commentary. Anyhow, I'm done pontificating for the moment. Take this for what you will. [/QUOTE]
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