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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="EzekielRaiden" data-source="post: 6603156" data-attributes="member: 6790260"><p>Oh. Well then it should be 200%. If you roll your HP and you roll Hit Dice for healing, the values should converge as your level goes up, so it averages out to (slightly less than) full HP from hit dice. For all classes, regardless of die size or con mod, the expected value of rolling all your hit dice converges to 100% of your HP (only reaching that point at "infinite" level; at level 20 all classes are over 95% HP recovery from Hit Dice, even at 0 Con mod (higher mod results in faster convergence). Even at level 1, everyone--from the d6 Con +0 Wizard to the d12 Con +4 Barbarian--gets more than 50% HP back (on average) from rolling their 1 hit die.</p><p></p><p>Edit:</p><p>Reading comprehension fail on my part. Didn't see your emphasis on "spending HALF your hit dice." Then yes. It's technically SLIGHTLY less than 50% on average (since, regardless of mod or die size, you never reach 100%) but in general it will be in the 40-60% range with high probability.</p><p></p><p>Edit II: And now, I will take humor in the fact that I have a (strangely formatted) spreadsheet which calculates a bunch of facts about HP recovery in a game I have no interest in playing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6603156, member: 6790260"] Oh. Well then it should be 200%. If you roll your HP and you roll Hit Dice for healing, the values should converge as your level goes up, so it averages out to (slightly less than) full HP from hit dice. For all classes, regardless of die size or con mod, the expected value of rolling all your hit dice converges to 100% of your HP (only reaching that point at "infinite" level; at level 20 all classes are over 95% HP recovery from Hit Dice, even at 0 Con mod (higher mod results in faster convergence). Even at level 1, everyone--from the d6 Con +0 Wizard to the d12 Con +4 Barbarian--gets more than 50% HP back (on average) from rolling their 1 hit die. Edit: Reading comprehension fail on my part. Didn't see your emphasis on "spending HALF your hit dice." Then yes. It's technically SLIGHTLY less than 50% on average (since, regardless of mod or die size, you never reach 100%) but in general it will be in the 40-60% range with high probability. Edit II: And now, I will take humor in the fact that I have a (strangely formatted) spreadsheet which calculates a bunch of facts about HP recovery in a game I have no interest in playing! :P [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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