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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="pemerton" data-source="post: 6603213" data-attributes="member: 42582"><p>Once again, I think you are missing one possibility: that <em>none</em> of that surge expenditure is about healing <em>meat</em>. It's <em>all</em> about regaining grit/mojo.</p><p></p><p>That's why the default healing in 4e is the spoken word: Healing Word and Word of Vigour (clerics speak words of benediction, which revive the spirits of their comrades); Majestic Word (bards speak words the evoke the majesty of deeds of old, inspiring by remembered example); Inspiring Word (warlords speak words of direct encouragement, as Gandalf and Aragorn do to their companions in LotR). The speaking of these words doesn't magically heal wounds, nor does it restore vigour as such (that is what surgeless healing is about). The restored vigour comes from within (the hearer spends a HS).</p><p></p><p>That's not to say that PCs in 4e don't get hurt; but by default they don't get seriously or permanently hurt (nearly all condition infliction and debuffs is very temporary). And the recovery from minor injuries and scratches isn't modelled mechanically: a PC might be at full hp and full HS, after a night's rest, but still sporting scratches and bruises. But this is all about flavour and colour.</p><p></p><p>If something happened where a PC <em>did</em> get seriously or permanently hurt, then spending healing surges or regaining hit points wouldn't help (because these don't alleviate conditions, other than unconsciousness due to hp loss). The Remove Affliction ritual (or something similar, like the daily power of the Essentials cleric) would be needed.</p><p></p><p>In Savage Worlds are there any penalties for being "beat" in this way? If not, I'm not sure it's a very good model of exhaustion.</p><p></p><p>In 4e, losing your hp (as a PC - NPCs and monsters are often different, just as Gygax described in his DMG) shows that the tide of battle is running against you. You are being worn down. Spending a surge during a combat is about regrouping, coming back, and turning the tide; it is not about literally healing physical wounds.</p><p></p><p>Spending surges during a short rest has a different dynamic: it is about resting, getting one's breath back, tending to any minor ailments, and so on. As a result (at least until the last surges are spent) the characters will enter their next battle without the tide flowing against them from the start.</p><p></p><p>Just as, in 4e, if you want to model injury you need to use lingering conditions (hit points don't model it), so if you want to model genuine fatigue you need to use the disease track (again, hit points don't model it).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6603213, member: 42582"] Once again, I think you are missing one possibility: that [I]none[/I] of that surge expenditure is about healing [I]meat[/I]. It's [I]all[/I] about regaining grit/mojo. That's why the default healing in 4e is the spoken word: Healing Word and Word of Vigour (clerics speak words of benediction, which revive the spirits of their comrades); Majestic Word (bards speak words the evoke the majesty of deeds of old, inspiring by remembered example); Inspiring Word (warlords speak words of direct encouragement, as Gandalf and Aragorn do to their companions in LotR). The speaking of these words doesn't magically heal wounds, nor does it restore vigour as such (that is what surgeless healing is about). The restored vigour comes from within (the hearer spends a HS). That's not to say that PCs in 4e don't get hurt; but by default they don't get seriously or permanently hurt (nearly all condition infliction and debuffs is very temporary). And the recovery from minor injuries and scratches isn't modelled mechanically: a PC might be at full hp and full HS, after a night's rest, but still sporting scratches and bruises. But this is all about flavour and colour. If something happened where a PC [I]did[/I] get seriously or permanently hurt, then spending healing surges or regaining hit points wouldn't help (because these don't alleviate conditions, other than unconsciousness due to hp loss). The Remove Affliction ritual (or something similar, like the daily power of the Essentials cleric) would be needed. In Savage Worlds are there any penalties for being "beat" in this way? If not, I'm not sure it's a very good model of exhaustion. In 4e, losing your hp (as a PC - NPCs and monsters are often different, just as Gygax described in his DMG) shows that the tide of battle is running against you. You are being worn down. Spending a surge during a combat is about regrouping, coming back, and turning the tide; it is not about literally healing physical wounds. Spending surges during a short rest has a different dynamic: it is about resting, getting one's breath back, tending to any minor ailments, and so on. As a result (at least until the last surges are spent) the characters will enter their next battle without the tide flowing against them from the start. Just as, in 4e, if you want to model injury you need to use lingering conditions (hit points don't model it), so if you want to model genuine fatigue you need to use the disease track (again, hit points don't model it). [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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