Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="spinozajack" data-source="post: 6604410" data-attributes="member: 6794198"><p>That's not an option for most of the time, because PCs are often narratively gouged, trampled, stomped, stabbed, cut, sliced, diced, fall down stairs into a pit of broken glass and snakes. Do you seriously expect me to believe that you can wipe away all those things as if they didn't happen just by saying so? How do you expect to keep the narration consistent, when going below half health was referred to as "bloodied"? So you're bloodied, and it only takes 5 minutes to go back to full health? Without magic? Really?</p><p></p><p>The option you are referring to is gamism. It's saying you don't care about the narrative being consistent. If the player loses grit / mojo, why did the DM just describe my player getting crushed by that boulder and knocking him unconscious? </p><p></p><p>HP loss models many different types of very bad things happening to PCs, and losing grit / mojo is not at all serious. You can't just handwave away inconsistent narrative effects of different game mechanics (HP loss vs restoration) in a game about narrative. In effect, you are saying HP loss means one thing, but regaining HP is something else.</p><p></p><p>So if HP restoration means restoring grit or the will to live, how come HP loss comes about when your PC gets stomped and rendered unconscious?</p><p></p><p>4e HP rules was an inconsistent, incoherent mess. It was the edition that explicitly called it being "bloodied" and then you're now handwaving that away as being "grit". Sure, whatever.</p></blockquote><p></p>
[QUOTE="spinozajack, post: 6604410, member: 6794198"] That's not an option for most of the time, because PCs are often narratively gouged, trampled, stomped, stabbed, cut, sliced, diced, fall down stairs into a pit of broken glass and snakes. Do you seriously expect me to believe that you can wipe away all those things as if they didn't happen just by saying so? How do you expect to keep the narration consistent, when going below half health was referred to as "bloodied"? So you're bloodied, and it only takes 5 minutes to go back to full health? Without magic? Really? The option you are referring to is gamism. It's saying you don't care about the narrative being consistent. If the player loses grit / mojo, why did the DM just describe my player getting crushed by that boulder and knocking him unconscious? HP loss models many different types of very bad things happening to PCs, and losing grit / mojo is not at all serious. You can't just handwave away inconsistent narrative effects of different game mechanics (HP loss vs restoration) in a game about narrative. In effect, you are saying HP loss means one thing, but regaining HP is something else. So if HP restoration means restoring grit or the will to live, how come HP loss comes about when your PC gets stomped and rendered unconscious? 4e HP rules was an inconsistent, incoherent mess. It was the edition that explicitly called it being "bloodied" and then you're now handwaving that away as being "grit". Sure, whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Confirm or Deny: D&D4e would be going strong had it not been titled D&D
Top