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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6604888"><p>The big difference for me, and again just based on reading, not on playing yet, is it seems much easier to ignore this definition. There is some handwaving for sure still (due to the rapid healing) but it just doesn't seem as difficult to overlook as it was with 4E, because the stuff kept coming up. I think with 4E, it just felt like the game kept reminding you of its definition of HP through the mechanics. But so many people run HP as physical damage.</p><p></p><p>Also this "<span style="color: #000000">Dungeon Masters describe hit point loss in different ways." (Not sure if 4E also mentions that). </span></p><p></p><p><span style="color: #000000">I don't think the contention was so much about the definition it offered (I'm used to ignoring definitions in the book if the mechanics allow). It was the structure of the game really played to that definition. People objected to shout healing, healing surges, etc. Now much of that seems present in 5E to a degree, but it is much less so and we have many of the classic elements like the old class structures, restored. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Again 5E is the compromise edition. They need 4E and 3E (and 1E and 2E) players to buy in. I think we are all going into this understanding they would keep some of the 4E stuff. </span></p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6604888"] The big difference for me, and again just based on reading, not on playing yet, is it seems much easier to ignore this definition. There is some handwaving for sure still (due to the rapid healing) but it just doesn't seem as difficult to overlook as it was with 4E, because the stuff kept coming up. I think with 4E, it just felt like the game kept reminding you of its definition of HP through the mechanics. But so many people run HP as physical damage. Also this "[COLOR=#000000]Dungeon Masters describe hit point loss in different ways." (Not sure if 4E also mentions that). [/COLOR] [COLOR=#000000]I don't think the contention was so much about the definition it offered (I'm used to ignoring definitions in the book if the mechanics allow). It was the structure of the game really played to that definition. People objected to shout healing, healing surges, etc. Now much of that seems present in 5E to a degree, but it is much less so and we have many of the classic elements like the old class structures, restored. Again 5E is the compromise edition. They need 4E and 3E (and 1E and 2E) players to buy in. I think we are all going into this understanding they would keep some of the 4E stuff. [/COLOR] [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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