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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="tomBitonti" data-source="post: 6605379" data-attributes="member: 13107"><p>Additional text omitted.</p><p></p><p>I think we may be running into an issue of what "death" means in a game.</p><p></p><p>There are games where a player death means sitting out for a while waiting for a time to bring in a new character. And losing narrative continuity because of the loss of the history tied up with the character.</p><p></p><p>In other games, a player death is quickly resolved with a replacement character, with either very little loss of story (say, the game is a long random crawl), or with a mechanism to bring a new character into the story that preserves the back story and game history.</p><p></p><p>Both are possible. Each is a very different stake than the other.</p><p></p><p>At a convention, say, where the game has an expected short duration (one to several rounds of play), and with lots of additional activities, the first meaning works, largely because of setting.</p><p></p><p>In a long running campaign with long play histories which are tightly coupled with the overall game story, the first works rather badly.</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6605379, member: 13107"] Additional text omitted. I think we may be running into an issue of what "death" means in a game. There are games where a player death means sitting out for a while waiting for a time to bring in a new character. And losing narrative continuity because of the loss of the history tied up with the character. In other games, a player death is quickly resolved with a replacement character, with either very little loss of story (say, the game is a long random crawl), or with a mechanism to bring a new character into the story that preserves the back story and game history. Both are possible. Each is a very different stake than the other. At a convention, say, where the game has an expected short duration (one to several rounds of play), and with lots of additional activities, the first meaning works, largely because of setting. In a long running campaign with long play histories which are tightly coupled with the overall game story, the first works rather badly. Thx! TomB [/QUOTE]
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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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