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Confirm or Deny: D&D4e would be going strong had it not been titled D&D
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<blockquote data-quote="tomBitonti" data-source="post: 6606255" data-attributes="member: 13107"><p>Additional text omitted.</p><p></p><p>I think "high stakes" captures a sense of value and risk, which seems about right. Players may not be gambling, in a narrow sense, but they are risking something of value (their player health) for a chance of a reward. But I don't think "stakes" or "high stakes" are restricted to money stakes.</p><p></p><p>Where I'm seeing a breakdown is when there is only a possibility of loss. In a high stakes game, one expects there to be a possible reward that matches the stake involved. If a hallway can have a pit trip filled with green slime, it had better also possibly lead to a room with a player's death worth of treasure.</p><p></p><p>Another breakdown is that if this were really the circumstance -- roll d6; on a 1, you fall into a pit trap and probably die; on a 6, you find a treasure room; on a 2-5, its a simple hallway with nothing special -- then there isn't enough player involvement. Some folks are OK with this type of scenario, but I personally don't find it to be very interesting. There isn't hardly any story, and no tension except at the moment of the die roll.</p><p></p><p>Thx!</p><p></p><p>TomB</p><p></p><p>Postscript:</p><p></p><p>Definitions of "stake", not including the variations of "a wooden stick":</p><p></p><p> a sum of money or something else of value gambled on the outcome of a risky game or venture.</p><p></p><p> a share or interest in a business, situation, or system.</p><p></p><p> prize money, especially in horse racing.</p><p></p><p> a horse race in which all the owners of the racehorses running contribute to the prize money.</p><p></p><p> a situation involving competition in a specified area.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6606255, member: 13107"] Additional text omitted. I think "high stakes" captures a sense of value and risk, which seems about right. Players may not be gambling, in a narrow sense, but they are risking something of value (their player health) for a chance of a reward. But I don't think "stakes" or "high stakes" are restricted to money stakes. Where I'm seeing a breakdown is when there is only a possibility of loss. In a high stakes game, one expects there to be a possible reward that matches the stake involved. If a hallway can have a pit trip filled with green slime, it had better also possibly lead to a room with a player's death worth of treasure. Another breakdown is that if this were really the circumstance -- roll d6; on a 1, you fall into a pit trap and probably die; on a 6, you find a treasure room; on a 2-5, its a simple hallway with nothing special -- then there isn't enough player involvement. Some folks are OK with this type of scenario, but I personally don't find it to be very interesting. There isn't hardly any story, and no tension except at the moment of the die roll. Thx! TomB Postscript: Definitions of "stake", not including the variations of "a wooden stick": a sum of money or something else of value gambled on the outcome of a risky game or venture. a share or interest in a business, situation, or system. prize money, especially in horse racing. a horse race in which all the owners of the racehorses running contribute to the prize money. a situation involving competition in a specified area. [/QUOTE]
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