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"Confirmed crits and fumbles," anyone tried it?
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<blockquote data-quote="Charlaquin" data-source="post: 8414118" data-attributes="member: 6779196"><p>Not in 5e proper, but I did use it during the playtest. The thing is, the problem that crit confirmation was designed to solve doesn’t really exist in 5e thanks to bounded accuracy.</p><p></p><p>You see, because a natural 20 is always a hit, if a target’s AC is higher than 20+ your attack bonus, you end up with a situation where you can hit that target for critical damage, but not for normal damage. Crit confirms were created to prevent this situation - because if you can’t hit the target except on a crit, you can’t hit the crot confirmation roll.</p><p></p><p>Now, this is already a silly way to solve this “problem,” such as it is. You could get the same benefit by simply ruling that a crit on a target you can’t otherwise hit does normal damage. The only reason to use crit confirms instead of ruling is if you’re so averse to giving players any information at all that you’d rather make them roll twice every time they crit, potentially losing the extra damage if they don’t roll high enough the second time, then let them know a monster’s AC is too high for them to hit. But even if you would rather do that? It’s unnecessary in 5e because you’ll never encounter a monster you can’t hit on less than a natural 20 in that game.</p><p></p><p>Confirming fumbles is even more pointless. Literally the only purpose they serve is to maintain symmetry between natural 20s and natural 1s if you’re using crit confirmation.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8414118, member: 6779196"] Not in 5e proper, but I did use it during the playtest. The thing is, the problem that crit confirmation was designed to solve doesn’t really exist in 5e thanks to bounded accuracy. You see, because a natural 20 is always a hit, if a target’s AC is higher than 20+ your attack bonus, you end up with a situation where you can hit that target for critical damage, but not for normal damage. Crit confirms were created to prevent this situation - because if you can’t hit the target except on a crit, you can’t hit the crot confirmation roll. Now, this is already a silly way to solve this “problem,” such as it is. You could get the same benefit by simply ruling that a crit on a target you can’t otherwise hit does normal damage. The only reason to use crit confirms instead of ruling is if you’re so averse to giving players any information at all that you’d rather make them roll twice every time they crit, potentially losing the extra damage if they don’t roll high enough the second time, then let them know a monster’s AC is too high for them to hit. But even if you would rather do that? It’s unnecessary in 5e because you’ll never encounter a monster you can’t hit on less than a natural 20 in that game. Confirming fumbles is even more pointless. Literally the only purpose they serve is to maintain symmetry between natural 20s and natural 1s if you’re using crit confirmation. [/QUOTE]
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"Confirmed crits and fumbles," anyone tried it?
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