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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="Celebrim" data-source="post: 4059000" data-attributes="member: 4937"><p>Summoned Creatures: These are clearly part of the domain of the DM.  They are NPC's.  It's is the DM's role to run NPC's.  </p><p></p><p>The srd states:</p><p></p><p></p><p></p><p>They are clearly not mere extensions of a players will.  Like any other NPC, the player must have his character communicate with them in character if he wishes to direct them to do anything specific.  It is then entirely up to the DM how to run the summoned character, and it is entirely up to the DM to personify it - how it feels about being summoned, its feelings toward the summoned character and the task at hand, its desires and understanding of the situation, what mannerisms it has and so forth.  The fact that this particular NPC is rarely called on to be in any way interesting doesn't mean it's entirely under the DM's control.</p><p></p><p>I'm astounded that people are used to running thier own familiars.  What's the fun of that?  Do you set there talking with yourself?  Does your familiar never get into mischief?  Does it never have a mind of its own?  Sure, it's your familiar, and you may direct, command and rebuke it in a way that you can direct and command few NPC's, and there is very little that the DM could do with a familiar that you cannot overrule, but that too is part of the fun.  A familiar is such a limited part of a Wizard's arsenal that what possible justification could you have for having one if not for the fun of having an interesting NPC at your beck and call?</p><p></p><p>I speak from experience in this.  One of my all time favorite NPC's was one of my PC's familiars.  Again, its an usual NPC in the amount of influence I had over the creation of the character, but it was certainly never my character.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4059000, member: 4937"] Summoned Creatures: These are clearly part of the domain of the DM. They are NPC's. It's is the DM's role to run NPC's. The srd states: They are clearly not mere extensions of a players will. Like any other NPC, the player must have his character communicate with them in character if he wishes to direct them to do anything specific. It is then entirely up to the DM how to run the summoned character, and it is entirely up to the DM to personify it - how it feels about being summoned, its feelings toward the summoned character and the task at hand, its desires and understanding of the situation, what mannerisms it has and so forth. The fact that this particular NPC is rarely called on to be in any way interesting doesn't mean it's entirely under the DM's control. I'm astounded that people are used to running thier own familiars. What's the fun of that? Do you set there talking with yourself? Does your familiar never get into mischief? Does it never have a mind of its own? Sure, it's your familiar, and you may direct, command and rebuke it in a way that you can direct and command few NPC's, and there is very little that the DM could do with a familiar that you cannot overrule, but that too is part of the fun. A familiar is such a limited part of a Wizard's arsenal that what possible justification could you have for having one if not for the fun of having an interesting NPC at your beck and call? I speak from experience in this. One of my all time favorite NPC's was one of my PC's familiars. Again, its an usual NPC in the amount of influence I had over the creation of the character, but it was certainly never my character. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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