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General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="FadedC" data-source="post: 4059039" data-attributes="member: 55463"><p>With regards to summoning spells, according to the rules no speech or communication is necesary for the monster to "attack your enemies". I would assume by this that they are summoned with some innate knowledge of who is friend and who is foe. With that said I think it's also reasonable that the player would not have perfect control over them without the ability to communicate. Most of the time though it's easier to give the player control fo the monster and just have the DM step in when necesary. I'd expect an animal intelligence creature like a T-Rex to usually attack whoever attacked him rather showing strategic planning. But I might also expect even an animal to realize if it can't effect a target due to pro-good at least after the first attempt. In either case a player should certainly know the abilities of the creature they can summon.</p><p></p><p>I've played in lots of games where the players don't know what their magic items do. There were fun parts, but I really don't miss players having to say "well my ac is 25 plus any magic item bonuses" or "I hite AC21....but presumably actually 22 or 23 depending on the bonus of my sword". The current version of identify tells you all item properties which I don't really have a problem with. Either way having rules for the players on the items they are expected to have seems like a good thing.</p></blockquote><p></p>
[QUOTE="FadedC, post: 4059039, member: 55463"] With regards to summoning spells, according to the rules no speech or communication is necesary for the monster to "attack your enemies". I would assume by this that they are summoned with some innate knowledge of who is friend and who is foe. With that said I think it's also reasonable that the player would not have perfect control over them without the ability to communicate. Most of the time though it's easier to give the player control fo the monster and just have the DM step in when necesary. I'd expect an animal intelligence creature like a T-Rex to usually attack whoever attacked him rather showing strategic planning. But I might also expect even an animal to realize if it can't effect a target due to pro-good at least after the first attempt. In either case a player should certainly know the abilities of the creature they can summon. I've played in lots of games where the players don't know what their magic items do. There were fun parts, but I really don't miss players having to say "well my ac is 25 plus any magic item bonuses" or "I hite AC21....but presumably actually 22 or 23 depending on the bonus of my sword". The current version of identify tells you all item properties which I don't really have a problem with. Either way having rules for the players on the items they are expected to have seems like a good thing. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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