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*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="kennew142" data-source="post: 4059380" data-attributes="member: 18490"><p>I should say that I do allow the characters to purchase magic items. It makes no sense that characters can sell magic items, but not buy them. However, I keep track of what items are available and where, changing it a little from visit to visit to reflect NPC purchases.</p><p></p><p>I really like the idea of legacy weapons. In my next campaign I am toying with the idea of magic magic items <strong>really </strong> rare. There will be few, if any, simple +1 weapons. Such items will be scaling, so that characters can only unlock their powers as they increase in level. The upside is that all magic weapons, armor, implements, etc... will sell only as the lowest level item. Characters will be encouraged by the economics to keep the items they've found rather than to sell them and buy something different.</p><p></p><p>I will often keep it secret if a weapon has the flaming burst ability, the shocking ability or the returning ability (for example), letting the players know only when the ability activates. But I let the players know the simple mechanical plus of any item. It's too much trouble for the possible benefit.</p><p></p><p>As for identifying an item, I prefer the characters figure it out from the description, its name, or by doing alittle bit of research. I have always hated the identify spell.</p></blockquote><p></p>
[QUOTE="kennew142, post: 4059380, member: 18490"] I should say that I do allow the characters to purchase magic items. It makes no sense that characters can sell magic items, but not buy them. However, I keep track of what items are available and where, changing it a little from visit to visit to reflect NPC purchases. I really like the idea of legacy weapons. In my next campaign I am toying with the idea of magic magic items [B]really [/B] rare. There will be few, if any, simple +1 weapons. Such items will be scaling, so that characters can only unlock their powers as they increase in level. The upside is that all magic weapons, armor, implements, etc... will sell only as the lowest level item. Characters will be encouraged by the economics to keep the items they've found rather than to sell them and buy something different. I will often keep it secret if a weapon has the flaming burst ability, the shocking ability or the returning ability (for example), letting the players know only when the ability activates. But I let the players know the simple mechanical plus of any item. It's too much trouble for the possible benefit. As for identifying an item, I prefer the characters figure it out from the description, its name, or by doing alittle bit of research. I have always hated the identify spell. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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