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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="D.Shaffer" data-source="post: 4060072" data-attributes="member: 8918"><p>Considering the 'sense of wonder' involving magic items only lasts until they get 100 GPs for Identify, I dont really see any mystery lasting to long unless you're already into house rule territory. It's a speedbump at best. Beyond this, having magic items in the PHB makes sense for two good reasons.</p><p></p><p>One: Not everyone is going to be starting with level 1 characters. Whether it be someone new joining the campaign, or a character replacing a dead one (And remember, they've mentioned it's going to be close to impossible for characters below level 10 to get raised), they're going to need to be equiped with gear appropriate to their levels. Considering the fact that players tend to toss equipment that doesnt help them much, rather then store them like arcane obsessed packrats, it makes sense to me that, at the very least, the most common magic items are listed so they know what's appropriate for their level rather then them having a grabbag of assorted random magic items. This is especially true considering that we know the rules incorporate you having at least three magic items into the math.</p><p></p><p>Two: Players can CREATE magic items. This is the more important one, IMO. In a world where the characters can create the silly things, it doesnt make sense to me that they dont get to look at what they're creating, cant see the requirements to create them, and dont even have the the faintest idea of what's even possible to create without having to crack open a new book. </p><p></p><p>Your mileage may very, but that's how I see things.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 4060072, member: 8918"] Considering the 'sense of wonder' involving magic items only lasts until they get 100 GPs for Identify, I dont really see any mystery lasting to long unless you're already into house rule territory. It's a speedbump at best. Beyond this, having magic items in the PHB makes sense for two good reasons. One: Not everyone is going to be starting with level 1 characters. Whether it be someone new joining the campaign, or a character replacing a dead one (And remember, they've mentioned it's going to be close to impossible for characters below level 10 to get raised), they're going to need to be equiped with gear appropriate to their levels. Considering the fact that players tend to toss equipment that doesnt help them much, rather then store them like arcane obsessed packrats, it makes sense to me that, at the very least, the most common magic items are listed so they know what's appropriate for their level rather then them having a grabbag of assorted random magic items. This is especially true considering that we know the rules incorporate you having at least three magic items into the math. Two: Players can CREATE magic items. This is the more important one, IMO. In a world where the characters can create the silly things, it doesnt make sense to me that they dont get to look at what they're creating, cant see the requirements to create them, and dont even have the the faintest idea of what's even possible to create without having to crack open a new book. Your mileage may very, but that's how I see things. [/QUOTE]
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Community
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Confirmed: Magic items and summoned monster stats in PHB
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