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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="Raven Crowking" data-source="post: 4060333" data-attributes="member: 18280"><p>Indeed, and I think that Celebrim nailed it in his response:</p><p></p><p style="margin-left: 20px">Or in other words, those groups have players who consistantly keep track of arrows, encumberance, food, and every sort of 'realistic minutiae' that solely by tracking is to thier disadvantage, but who on the other hand are fine to hand wave any minutiae which by tracking exactly would be an advantage to them. That would indeed be a 'high-trust' environment</p><p></p><p>Moreover, IME, if all else is equal, a game with a higher degree of verisimilitude will always draw more players than a game without. I have found this to be universally and overwhelmingly true throughout almost 30 years of play in two countries (USA and Canada), including play in Wisconsin, Indiana, Virginia, California, Lousiana, and Missouri. Given a choice between a good DM who cares not a whit for verisimilitude, and a good DM that carefully includes verisimilitude, the second DM will always have more than double the player base than the first DM. Again, this is IME, and YMMV, but it does seem to me that there is a much greater desire for verisimilitude among D&D players than WotC seems to believe. </p><p></p><p>The difficulty, of course, is that is it inherently <em>harder</em> to carefully include verismilitude than it is to ignore it. This may be especially true in 3e, where players and DMs have a much larger group of numbers to monitor than they did in previous editions. However, like many things, what you get out of it is often directly related to the effort you put into it.</p><p></p><p>Again, IME. YMMV.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4060333, member: 18280"] Indeed, and I think that Celebrim nailed it in his response: [indent]Or in other words, those groups have players who consistantly keep track of arrows, encumberance, food, and every sort of 'realistic minutiae' that solely by tracking is to thier disadvantage, but who on the other hand are fine to hand wave any minutiae which by tracking exactly would be an advantage to them. That would indeed be a 'high-trust' environment[/indent] Moreover, IME, if all else is equal, a game with a higher degree of verisimilitude will always draw more players than a game without. I have found this to be universally and overwhelmingly true throughout almost 30 years of play in two countries (USA and Canada), including play in Wisconsin, Indiana, Virginia, California, Lousiana, and Missouri. Given a choice between a good DM who cares not a whit for verisimilitude, and a good DM that carefully includes verisimilitude, the second DM will always have more than double the player base than the first DM. Again, this is IME, and YMMV, but it does seem to me that there is a much greater desire for verisimilitude among D&D players than WotC seems to believe. The difficulty, of course, is that is it inherently [i]harder[/i] to carefully include verismilitude than it is to ignore it. This may be especially true in 3e, where players and DMs have a much larger group of numbers to monitor than they did in previous editions. However, like many things, what you get out of it is often directly related to the effort you put into it. Again, IME. YMMV. RC [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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