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*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="Celebrim" data-source="post: 4060377" data-attributes="member: 4937"><p>I play alot of different games other than D&D. In addition to RPGs, I play alot of competitive games, and I'm generally pretty good at them. One of the games I'm pretty good at is Bloodbowl. When I was first learning the game, I got extremely frustrated with the rule that says, "If you do anything in your turn before moveing your turn track, you forfiet your turn." It seemed like a really really harsh penalty for what at first seems like pointless bookkeeping, and it seemed really frustrating how the guy who was teaching this first time player was such a stickler about it. It felt overly harsh, since as a highly experienced player playing a casual non-tournement sort of game, he didn't really need to penalize me in order to win. In short, it sucked, and I was angry by about the third time I lost a turn to that rule.</p><p></p><p>It took me probably a dozen games to realize just how completely fair and important that rule was. I had to deeply understand the game before I understood just how extremely important that minor bookkeeping was and why it absolutely had to be done before the game would work right. It wasn't long before I was that harsh highly experienced player punishing brand new players for not moving the turn track, even though I could see in thier eyes just how unfair they thought the whole thing was and was saying to myself, "I know exactly what you are feeling." One of the ways in which I learned my lesson was playing a game where we were casual about the turn track and seeing then, only by comparison what a mess it made of the game.</p><p></p><p>My point is not that keeping track of ammunition is nearly as important as keeping track of the turn in bloodbowl. It's not. My point is that there can in fact be things that at first seem tedious and pointless and which just seem like the game would be better off if you treated them more casually so you can get on with the story, when in fact even though it may be fun to ignore them its even more fun to consider them seriously.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4060377, member: 4937"] I play alot of different games other than D&D. In addition to RPGs, I play alot of competitive games, and I'm generally pretty good at them. One of the games I'm pretty good at is Bloodbowl. When I was first learning the game, I got extremely frustrated with the rule that says, "If you do anything in your turn before moveing your turn track, you forfiet your turn." It seemed like a really really harsh penalty for what at first seems like pointless bookkeeping, and it seemed really frustrating how the guy who was teaching this first time player was such a stickler about it. It felt overly harsh, since as a highly experienced player playing a casual non-tournement sort of game, he didn't really need to penalize me in order to win. In short, it sucked, and I was angry by about the third time I lost a turn to that rule. It took me probably a dozen games to realize just how completely fair and important that rule was. I had to deeply understand the game before I understood just how extremely important that minor bookkeeping was and why it absolutely had to be done before the game would work right. It wasn't long before I was that harsh highly experienced player punishing brand new players for not moving the turn track, even though I could see in thier eyes just how unfair they thought the whole thing was and was saying to myself, "I know exactly what you are feeling." One of the ways in which I learned my lesson was playing a game where we were casual about the turn track and seeing then, only by comparison what a mess it made of the game. My point is not that keeping track of ammunition is nearly as important as keeping track of the turn in bloodbowl. It's not. My point is that there can in fact be things that at first seem tedious and pointless and which just seem like the game would be better off if you treated them more casually so you can get on with the story, when in fact even though it may be fun to ignore them its even more fun to consider them seriously. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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