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General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="I'm A Banana" data-source="post: 4060401" data-attributes="member: 2067"><p>IMO, ammunition and rations and the like aren't part of that. Heck, I've been tempted to use variant wealth mechanics, so GOLD is sometimes a part of that. When I DM, I don't use XP, so CHARACTER ADVANCEMENT is part of that. And with games like True20, you find no hp management, so HEALTH is sometimes a part of that. Tracking fiddly points isn't usually much fun.</p><p></p><p>With HP, I keep it, because it adds that 'slow degeneration' terror that is nice. With gold, I keep it, mostly because I haven't found a better system. XP I ditch without a second thought. </p><p></p><p>Ammo and rations I don't really worry about.</p><p></p><p>I kind of do. I use an 'upkeep' mechanic where the PC's pay a fee at each level to train/get new arrows/replenish suppies/sharpen their swords/etc. Moments where they run out of arrows or food just don't happen IMC, because I find it remarkably dull to make PC's go without their favorite weapon or starve to death. The rules I use are an abstraction -- they pay upkeep, so they have enough food and arrows to last them until they pay upkeep the next time.</p><p></p><p>I also think that spell effects, even if they use summoned monsters, and mounts, and animal companions, are all part of a PC's ability, so the PC gets to control them. I let the PC control cohorts, too. I retain some veto power, but it's largely in their hands, not mine.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4060401, member: 2067"] IMO, ammunition and rations and the like aren't part of that. Heck, I've been tempted to use variant wealth mechanics, so GOLD is sometimes a part of that. When I DM, I don't use XP, so CHARACTER ADVANCEMENT is part of that. And with games like True20, you find no hp management, so HEALTH is sometimes a part of that. Tracking fiddly points isn't usually much fun. With HP, I keep it, because it adds that 'slow degeneration' terror that is nice. With gold, I keep it, mostly because I haven't found a better system. XP I ditch without a second thought. Ammo and rations I don't really worry about. I kind of do. I use an 'upkeep' mechanic where the PC's pay a fee at each level to train/get new arrows/replenish suppies/sharpen their swords/etc. Moments where they run out of arrows or food just don't happen IMC, because I find it remarkably dull to make PC's go without their favorite weapon or starve to death. The rules I use are an abstraction -- they pay upkeep, so they have enough food and arrows to last them until they pay upkeep the next time. I also think that spell effects, even if they use summoned monsters, and mounts, and animal companions, are all part of a PC's ability, so the PC gets to control them. I let the PC control cohorts, too. I retain some veto power, but it's largely in their hands, not mine. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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