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General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="Celebrim" data-source="post: 4060793" data-attributes="member: 4937"><p>I so don't want to get in this debate again. Suffice to they that I don't think that the market for magic items needs to be a free market. Why are Hellfire II missiles for sell, given that I can go down to several car dealerships in town who are selling more expensive products? It was the assumption of earlier editions that the market for magical items was for various reasons (whether of setting or game) quite different than the market for mundane items.</p><p></p><p></p><p></p><p>In earlier editions, this was entirely the province of whichever DM you were under. I haven't found anything in the text of the 1st DMG that implies that any magic items are for sell for mere mundane gold. Quite the contrary, I find text that indicates that randomly generated magical items and those created by the PC's themselves are to be the only treasure available as a necessity of game balance. For example it is claimed that M-U's would be too powerful if they could readily equip themselves as they wished.</p><p></p><p>I'm not suggesting we need to exactly emulate earlier editions, but I am suggesting we shouldn't rule out play styles that emmulate the feel of earlier editions - whatever feel you happen to believe that to be.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4060793, member: 4937"] I so don't want to get in this debate again. Suffice to they that I don't think that the market for magic items needs to be a free market. Why are Hellfire II missiles for sell, given that I can go down to several car dealerships in town who are selling more expensive products? It was the assumption of earlier editions that the market for magical items was for various reasons (whether of setting or game) quite different than the market for mundane items. In earlier editions, this was entirely the province of whichever DM you were under. I haven't found anything in the text of the 1st DMG that implies that any magic items are for sell for mere mundane gold. Quite the contrary, I find text that indicates that randomly generated magical items and those created by the PC's themselves are to be the only treasure available as a necessity of game balance. For example it is claimed that M-U's would be too powerful if they could readily equip themselves as they wished. I'm not suggesting we need to exactly emulate earlier editions, but I am suggesting we shouldn't rule out play styles that emmulate the feel of earlier editions - whatever feel you happen to believe that to be. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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