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General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="Cadfan" data-source="post: 4061145" data-attributes="member: 40961"><p>Huh. See, one of my best skills as a DM, I think, is my ability to make good fiat rulings on the fly while simultaneously putting off the need to decide or justify those rulings until the next session. The trick is to make sure the players never know it happened.</p><p></p><p>Player: I can't figure out why this castle is still standing. Its big, wide, has no roof, and its supposed to be holding back an army of dragon riders. Why don't they just fly over the walls at high altitude, past the siege engines, and land in the middle? That's what we should do. We can take this thing down in a single battle.</p><p></p><p>Me: That castle has stood against the dragon rider clans for over four hundred years. They must be doing <em>something</em> right. *I smile confidently.* Why don't we work out the plans for deploying your forces today, so that I can work out battle details over the weekend? It will save me a lot of ad lib bookkeeping during the game.</p><p></p><p>Player, sweating nervously: Uh... I vote we engage in reconnaissance. Lots of reconnaissance. And we send an envoy to the dragon rider clans and ask them about their past experience doing battle against the plainsmen. The more I think about it, there must be something <em>really dangerous</em> in that castle if its stood for so long against the dragon rider clans.</p><p></p><p>Me: Well, work out the details, and issue the relevant orders. Maybe I'll email you guys the results of your reconnaissance over the weekend, so you can plan ahead a bit more. This is going to be pretty climactic.</p><p></p><p>Player: Sounds good.</p><p></p><p>Me: *runs home and thinks up a reason the dragons don't fly over the stupid wall*</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4061145, member: 40961"] Huh. See, one of my best skills as a DM, I think, is my ability to make good fiat rulings on the fly while simultaneously putting off the need to decide or justify those rulings until the next session. The trick is to make sure the players never know it happened. Player: I can't figure out why this castle is still standing. Its big, wide, has no roof, and its supposed to be holding back an army of dragon riders. Why don't they just fly over the walls at high altitude, past the siege engines, and land in the middle? That's what we should do. We can take this thing down in a single battle. Me: That castle has stood against the dragon rider clans for over four hundred years. They must be doing [I]something[/I] right. *I smile confidently.* Why don't we work out the plans for deploying your forces today, so that I can work out battle details over the weekend? It will save me a lot of ad lib bookkeeping during the game. Player, sweating nervously: Uh... I vote we engage in reconnaissance. Lots of reconnaissance. And we send an envoy to the dragon rider clans and ask them about their past experience doing battle against the plainsmen. The more I think about it, there must be something [I]really dangerous[/I] in that castle if its stood for so long against the dragon rider clans. Me: Well, work out the details, and issue the relevant orders. Maybe I'll email you guys the results of your reconnaissance over the weekend, so you can plan ahead a bit more. This is going to be pretty climactic. Player: Sounds good. Me: *runs home and thinks up a reason the dragons don't fly over the stupid wall* [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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