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General Tabletop Discussion
*Pathfinder & Starfinder
Confirmed: Magic items and summoned monster stats in PHB
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<blockquote data-quote="jaer" data-source="post: 4061237" data-attributes="member: 57861"><p>The idea was stated earlier that putting the treasure list in the PHB takes the power out of the DMs hands and gives it to the PCs. It was also suggested that WotC couldn't know what the majority of players wanted. Most of the anti-PHB magic item statements seem to be coming from DMs who feel they are loosing control...but for every DM, there must be 3-6 players or so...wouldn't they desire the move?</p><p></p><p>As a DM, I like controlling what my players have, but as levels get higher, I become a little more lax. They always need to clear item purchases with me, but I can't think of anything I haven't allowed. I may have told them they couldn't get it where they were, but they would make a point of traveling somewhere if it was something they really wanted.</p><p></p><p>As a player, my DM plays a very fast-paced game. Danger and evil is happening all around us, and he does a great job of keep suspence high and keeping us feeling the need to be on the move. If the undead horde are scheduled to attack on March 4th (in game) and we do nothing about it before then, they attack. If we spend all of Feb (in game) fighting them, we might defeat the horde before they attack. We rarely have time to make magic items that take more than a day or two (we COULD make magic items, but we wouldn't have stopped the undead! The plot moves too fast for us to take the time) and there are very few places to buy them other than the occasional wand or scroll or potion (often over DMG market price).</p><p></p><p>Now, we do get some awesome stuff from the DM, which he designs himself, but it also means that we are reliant upon the DM to give us things. My current fighter is massively longsword specialized...since I cannot be responsible for getting a decent longsword (no way to make one or buy one), my DM must make sure he gives me one or else all my feats are wasted. I am playing a fighter who used banded mail and a shield +1 through to 8th level (and just got a shield +2 at 11th) because I had no way of upgrading these items on my own. I got Gauntletss of Str +1 at lvl 3...and I'm still wearing them! I have 12k+ of gold because there hasn't been anything worth spending it on except to give the wizard some money to pen a scroll or two of stoneskin. And the only reason I don't have more is we haven't sold any of the magic stuff we no longer use (we have a small armory of +1 and +2 weapons).</p><p></p><p>As a player, this can be a little frustrating. I enjoy the game very much, but at times, I just want to spend some of my hard earned loot. There are small things I want that the DM hasn't doled out (like + strength items) and as a player, I would like more options to buy them.</p><p></p><p>I believe the general feel presented in the core books should reflect the desires of both the DMs and the PCs. The core game should not cater to DM wishes alone. It is up to the DM to house-rule their own look-and-feel if what the core rules present is not the type of game they want to run. Putting this info in the PHB seems very pro-PCs to me; I have no problem with that as a DM.</p></blockquote><p></p>
[QUOTE="jaer, post: 4061237, member: 57861"] The idea was stated earlier that putting the treasure list in the PHB takes the power out of the DMs hands and gives it to the PCs. It was also suggested that WotC couldn't know what the majority of players wanted. Most of the anti-PHB magic item statements seem to be coming from DMs who feel they are loosing control...but for every DM, there must be 3-6 players or so...wouldn't they desire the move? As a DM, I like controlling what my players have, but as levels get higher, I become a little more lax. They always need to clear item purchases with me, but I can't think of anything I haven't allowed. I may have told them they couldn't get it where they were, but they would make a point of traveling somewhere if it was something they really wanted. As a player, my DM plays a very fast-paced game. Danger and evil is happening all around us, and he does a great job of keep suspence high and keeping us feeling the need to be on the move. If the undead horde are scheduled to attack on March 4th (in game) and we do nothing about it before then, they attack. If we spend all of Feb (in game) fighting them, we might defeat the horde before they attack. We rarely have time to make magic items that take more than a day or two (we COULD make magic items, but we wouldn't have stopped the undead! The plot moves too fast for us to take the time) and there are very few places to buy them other than the occasional wand or scroll or potion (often over DMG market price). Now, we do get some awesome stuff from the DM, which he designs himself, but it also means that we are reliant upon the DM to give us things. My current fighter is massively longsword specialized...since I cannot be responsible for getting a decent longsword (no way to make one or buy one), my DM must make sure he gives me one or else all my feats are wasted. I am playing a fighter who used banded mail and a shield +1 through to 8th level (and just got a shield +2 at 11th) because I had no way of upgrading these items on my own. I got Gauntletss of Str +1 at lvl 3...and I'm still wearing them! I have 12k+ of gold because there hasn't been anything worth spending it on except to give the wizard some money to pen a scroll or two of stoneskin. And the only reason I don't have more is we haven't sold any of the magic stuff we no longer use (we have a small armory of +1 and +2 weapons). As a player, this can be a little frustrating. I enjoy the game very much, but at times, I just want to spend some of my hard earned loot. There are small things I want that the DM hasn't doled out (like + strength items) and as a player, I would like more options to buy them. I believe the general feel presented in the core books should reflect the desires of both the DMs and the PCs. The core game should not cater to DM wishes alone. It is up to the DM to house-rule their own look-and-feel if what the core rules present is not the type of game they want to run. Putting this info in the PHB seems very pro-PCs to me; I have no problem with that as a DM. [/QUOTE]
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Confirmed: Magic items and summoned monster stats in PHB
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