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General Tabletop Discussion
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Conflating Per Day and Per Encounter Budgets, and Tuning Game Difficulty
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<blockquote data-quote="clearstream" data-source="post: 7206406" data-attributes="member: 71699"><p>This came from a couple of other threads. My goals were to <strong>1)</strong> bring encounter thresholds and encounters per adventuring "day" together, <strong>2)</strong> dial up the game difficulty because the book values yield encounters far below what my PCs find challenging, and <strong>3)</strong> ensure that the effort to use this respected its accuracy (i.e. it had to be quick to use!)</p><p></p><p><span style="color: #006400"><strong>XP Budgets Per Encounter and Adventuring Day</strong></span></p><p><span style="color: #006400">The table below is intended to help size encounters that your PCs can handle. It is derived from the DMG, but multiplies the thresholds there by about 1.6 to produce a harder game. Encounters are categorised as <strong>attritional</strong> and <strong>lethal</strong>. Both types can result in PC death, but attritional encounters are not likely to do so unless preceded by other encounters: characters should be able to handle around <strong>2 attritional</strong> encounters between <strong>short rests</strong>, and <strong>6 </strong>between <strong>long re</strong></span><span style="color: #006400"><strong>sts</strong></span><span style="color: #006400">. Lethal encounters consume more resources and may deplete the party: count one as equal to three attritional encounters. <em>For example, a party might overcome 3 attritional encounters before a short rest, and then face 1 lethal encounter.</em></span><span style="color: #006400"></span></p><p><span style="color: #006400"></span></p><p><span style="color: #006400">The table provides an XP Budget (per PC) for <strong>attritional</strong> difficulty. To build an attritional encounter, add together the budgets for each PC in your party and then choose creatures for your encounter (applying adjustments per the DMG) until at or just over that total. To build a <strong>lethal</strong> encounter, use double the attritional total. <em>For example, for a party of 3 level 4 and 1 level 5 PC, the budget for an attritional encounter is 2200, doubled to 4400 for a lethal encounter. Six orcs plus an ogre should be attritional, adding a war chief pushes that up to lethal.</em></span></p><p><span style="color: #006400"></span></p><p><span style="color: #006400"><strong></strong></span></p><p><span style="color: #006400"><strong>Level....XP Budget (per PC)</strong></span></p><p><span style="color: #006400">1..........80</span></p><p><span style="color: #006400">2..........160</span></p><p><span style="color: #006400">3..........300</span></p><p><span style="color: #006400">4..........440</span></p><p><span style="color: #006400">5..........880</span></p><p><span style="color: #006400">6..........1000</span></p><p><span style="color: #006400">7..........1260</span></p><p><span style="color: #006400">8..........1500</span></p><p><span style="color: #006400">9..........1880</span></p><p><span style="color: #006400">10........2260</span></p><p><span style="color: #006400">11........2640</span></p><p><span style="color: #006400">12........2880</span></p><p><span style="color: #006400">13........3380</span></p><p><span style="color: #006400">14........3760</span></p><p><span style="color: #006400">15........4500</span></p><p><span style="color: #006400">16........5000</span></p><p><span style="color: #006400">17........6260</span></p><p><span style="color: #006400">18........6760</span></p><p><span style="color: #006400">19........7500</span></p><p><span style="color: #006400">20........10000</span></p></blockquote><p></p>
[QUOTE="clearstream, post: 7206406, member: 71699"] This came from a couple of other threads. My goals were to [B]1)[/B] bring encounter thresholds and encounters per adventuring "day" together, [B]2)[/B] dial up the game difficulty because the book values yield encounters far below what my PCs find challenging, and [B]3)[/B] ensure that the effort to use this respected its accuracy (i.e. it had to be quick to use!) [COLOR=#006400][B]XP Budgets Per Encounter and Adventuring Day[/B] The table below is intended to help size encounters that your PCs can handle. It is derived from the DMG, but multiplies the thresholds there by about 1.6 to produce a harder game. Encounters are categorised as [B]attritional[/B] and [B]lethal[/B]. Both types can result in PC death, but attritional encounters are not likely to do so unless preceded by other encounters: characters should be able to handle around [B]2 attritional[/B] encounters between [B]short rests[/B], and [B]6 [/B]between [B]long re[/B][/COLOR][COLOR=#006400][B]sts[/B][/COLOR][COLOR=#006400]. Lethal encounters consume more resources and may deplete the party: count one as equal to three attritional encounters. [I]For example, a party might overcome 3 attritional encounters before a short rest, and then face 1 lethal encounter.[/I][/COLOR][COLOR=#006400] The table provides an XP Budget (per PC) for [B]attritional[/B] difficulty. To build an attritional encounter, add together the budgets for each PC in your party and then choose creatures for your encounter (applying adjustments per the DMG) until at or just over that total. To build a [B]lethal[/B] encounter, use double the attritional total. [I]For example, for a party of 3 level 4 and 1 level 5 PC, the budget for an attritional encounter is 2200, doubled to 4400 for a lethal encounter. Six orcs plus an ogre should be attritional, adding a war chief pushes that up to lethal.[/I] [B] Level....XP Budget (per PC)[/B] 1..........80 2..........160 3..........300 4..........440 5..........880 6..........1000 7..........1260 8..........1500 9..........1880 10........2260 11........2640 12........2880 13........3380 14........3760 15........4500 16........5000 17........6260 18........6760 19........7500 20........10000[/COLOR] [/QUOTE]
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