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Conflex: an alternative skill challenge system [v0.2]
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<blockquote data-quote="dkyle" data-source="post: 4832450" data-attributes="member: 70707"><p>Conflex is a skill challenge system I've been working on, and have been using in a game I'm DMing. I think I've gotten it to a point where it could be useful to others, and I would be interested in hearing thoughts and opinions from others.</p><p></p><p>The system is build around the notion of <strong>conflicts</strong>. Basically, a conflict is some force in the world that would cause the characters problems if it's not dealt with -- something that stands in the way of their goals. The players can roll skill checks to handle those conflicts, but the conflicts periodically get a chance to respond.</p><p></p><p>Some major design characteristics:</p><p></p><ul> <li data-xf-list-type="ul">Each skill check goes against multiple DCs. The higher the DC met, the more progress made</li> <li data-xf-list-type="ul">Every skill check has a decent chance of helping at least a little. Someone with the worst skill modifier possible has about a 25% chance of hitting the lowest DC</li> <li data-xf-list-type="ul">An individual skill check cannot cause failure of the skill challenge -- it can only fail to help address a conflict as much as it could</li> <li data-xf-list-type="ul">There is, at least supposed to be, a significant amount of decision making involved with winning or losing. I've often felt, in other skill challenge systems, that a loss was primarily due to poor die rolls, not bad decision making.</li> </ul><p>Fair warning: the system is significantly more complicated than other skill challenge systems I've used. It uses a worksheet (page 2 of the PDF) which really must be printed out. However, I've been able to run Conflex successfully without explaining much of the mechanics to my players -- I just explain their situation, and some of their options, in in-game terms, and things worked out pretty well.</p><p></p><p>Thanks to Stalker0 and <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html" target="_blank">his Obsidian skill challenge system</a>. I've found it useful in my DMing, and continue to use it for things Conflex is not designed to handle. My design goals were heavily influenced by his work.</p><p></p><p>Scribd page: <a href="http://www.scribd.com/doc/16557465/Conflex-Skill-Challenge-System" target="_blank">Conflex Skill Challenge System</a></p></blockquote><p></p>
[QUOTE="dkyle, post: 4832450, member: 70707"] Conflex is a skill challenge system I've been working on, and have been using in a game I'm DMing. I think I've gotten it to a point where it could be useful to others, and I would be interested in hearing thoughts and opinions from others. The system is build around the notion of [B]conflicts[/B]. Basically, a conflict is some force in the world that would cause the characters problems if it's not dealt with -- something that stands in the way of their goals. The players can roll skill checks to handle those conflicts, but the conflicts periodically get a chance to respond. Some major design characteristics: [LIST] [*]Each skill check goes against multiple DCs. The higher the DC met, the more progress made [*]Every skill check has a decent chance of helping at least a little. Someone with the worst skill modifier possible has about a 25% chance of hitting the lowest DC [*]An individual skill check cannot cause failure of the skill challenge -- it can only fail to help address a conflict as much as it could [*]There is, at least supposed to be, a significant amount of decision making involved with winning or losing. I've often felt, in other skill challenge systems, that a loss was primarily due to poor die rolls, not bad decision making. [/LIST] Fair warning: the system is significantly more complicated than other skill challenge systems I've used. It uses a worksheet (page 2 of the PDF) which really must be printed out. However, I've been able to run Conflex successfully without explaining much of the mechanics to my players -- I just explain their situation, and some of their options, in in-game terms, and things worked out pretty well. Thanks to Stalker0 and [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/241440-stalker0s-obsidian-skill-challenge-system-new-version-1-2-a.html"]his Obsidian skill challenge system[/URL]. I've found it useful in my DMing, and continue to use it for things Conflex is not designed to handle. My design goals were heavily influenced by his work. Scribd page: [URL="http://www.scribd.com/doc/16557465/Conflex-Skill-Challenge-System"]Conflex Skill Challenge System[/URL] [/QUOTE]
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