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Conflex: an alternative skill challenge system [v0.2]
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<blockquote data-quote="Neubert" data-source="post: 4836499" data-attributes="member: 53036"><p>Hey dkyle!</p><p></p><p>I really like the idea behind this system, but some of the rules were a little hard to grasp, as Stalker0 said. I suppose that may help with trying out the system. Keep in mind I haven't had a chance to look over version 0.2 (except for the gameplay example), so this might be clarified in the new version.</p><p>One thing that bugs me however, is that not everyone needs to participate if they don't have any skills suited towards any of the challenges. It is not as bad as the original Skill Challenge system which move the group towards failure on a failed roll, but when you only have three checks per round, it is best to let the player with the best check modifier roll.</p><p>Of course, the GM can make sure that each conflict benefits a different player, but it: a) may not always be possible to do this</p><p>and b) just means that some players will "shine" in the beginning of the challenge and others later in it.</p><p></p><p>It might be nice to see some "complications" that was to the benefit of the party.</p><p></p><p>I would actually like to work a little on the system, perhaps trying to change it so each player makes a skill check per segment. Would that be alright?</p></blockquote><p></p>
[QUOTE="Neubert, post: 4836499, member: 53036"] Hey dkyle! I really like the idea behind this system, but some of the rules were a little hard to grasp, as Stalker0 said. I suppose that may help with trying out the system. Keep in mind I haven't had a chance to look over version 0.2 (except for the gameplay example), so this might be clarified in the new version. One thing that bugs me however, is that not everyone needs to participate if they don't have any skills suited towards any of the challenges. It is not as bad as the original Skill Challenge system which move the group towards failure on a failed roll, but when you only have three checks per round, it is best to let the player with the best check modifier roll. Of course, the GM can make sure that each conflict benefits a different player, but it: a) may not always be possible to do this and b) just means that some players will "shine" in the beginning of the challenge and others later in it. It might be nice to see some "complications" that was to the benefit of the party. I would actually like to work a little on the system, perhaps trying to change it so each player makes a skill check per segment. Would that be alright? [/QUOTE]
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Conflex: an alternative skill challenge system [v0.2]
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