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Conflex: an alternative skill challenge system [v0.2]
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<blockquote data-quote="dkyle" data-source="post: 4837072" data-attributes="member: 70707"><p>I did change things quite a bit, so hopefully it'll be clearer now</p><p></p><p>I don't think it's really as essential to have all players directly involved in a skill challenge as it is in a combat, mostly because SCs take so little time. Your b) seems like a perfectly fine situation.</p><p></p><p>In practice though, I've never had a player not roll at all. Usually there's at least a logical secondary skill for everyone.</p><p></p><p>Good point... any ideas?</p><p></p><p>Originally, I had four checks per segment. After running it like that, I felt like there was too much lag between the players' actions, and the world's reaction. Three seems like the sweet spot in my experience, so I'd be reticent to change that. But if you'd like to try it out, I'd like to hear how it turns out.</p><p></p><p></p><p></p><p>Difficulty understanding the rules, or difficulty telling a coherent story that follows the rules?</p><p> </p><p>I'd suggest trying it with the worksheet in the open. The system is certainly a lot less complicated than the rules for 4E combat.</p><p> </p><p>I could trim the Insight part, perhaps move it to an "advanced options" section, but I'm not sure what else. Any suggestions?</p><p></p><p>Do you mean incorporating run-time DM decisions, like running monsters in combat?</p><p></p><p>Are you referring to Complications? I'm not sure what you mean.</p></blockquote><p></p>
[QUOTE="dkyle, post: 4837072, member: 70707"] I did change things quite a bit, so hopefully it'll be clearer now I don't think it's really as essential to have all players directly involved in a skill challenge as it is in a combat, mostly because SCs take so little time. Your b) seems like a perfectly fine situation. In practice though, I've never had a player not roll at all. Usually there's at least a logical secondary skill for everyone. Good point... any ideas? Originally, I had four checks per segment. After running it like that, I felt like there was too much lag between the players' actions, and the world's reaction. Three seems like the sweet spot in my experience, so I'd be reticent to change that. But if you'd like to try it out, I'd like to hear how it turns out. Difficulty understanding the rules, or difficulty telling a coherent story that follows the rules? I'd suggest trying it with the worksheet in the open. The system is certainly a lot less complicated than the rules for 4E combat. I could trim the Insight part, perhaps move it to an "advanced options" section, but I'm not sure what else. Any suggestions? Do you mean incorporating run-time DM decisions, like running monsters in combat? Are you referring to Complications? I'm not sure what you mean. [/QUOTE]
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Conflex: an alternative skill challenge system [v0.2]
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