Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Conflex: an alternative skill challenge system [v0.2]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fluxx" data-source="post: 4862708" data-attributes="member: 82639"><p>I wouldn't be worried about players who can't contribute to the SC. Usually there are 4 different main-skills so the cahnces are good that each player has at least one of it trained. (usually you should try making up SCs which cover at least two of the areas social/knowledge/physical so that a char who is a total looser in one part still has a good chance to cover one skill.)</p><p>In addition you can - depending of the situation you try to simulate - allow the skill of a handled conflict be secondary for all/some other conflicts.</p><p>And finally there is still the fact that you have less rolls per segment than players - so it is ok if one player can't contribute.</p><p></p><p>If you don't want some players become passive spectators make following changes:</p><p>- the 3 main rolls have to be from different heroes</p><p>- each hero who has not rolled a main roll can try to protect some conflicts from failures by doing a protection roll - this roll is just like a normal skill roll but it don't add successes to the conflict. instead the defense of the conflict is increased as if there had been added the aprropiate number of successes. This protection-bonus vanishes at the begin of the next segment.</p><p>- for balancing out this increased defense allow up to two failures per segment instead of stopping after the first on. </p><p>- to make it ballanced for any number of players you should adjust the number of successes needed to handle a conflict. For each player above 5 add one box, for each player below 5 start with one success per conflict.</p><p></p><p>(I haven't playtested it yet, but I think it should be more or less balanced.)</p></blockquote><p></p>
[QUOTE="Fluxx, post: 4862708, member: 82639"] I wouldn't be worried about players who can't contribute to the SC. Usually there are 4 different main-skills so the cahnces are good that each player has at least one of it trained. (usually you should try making up SCs which cover at least two of the areas social/knowledge/physical so that a char who is a total looser in one part still has a good chance to cover one skill.) In addition you can - depending of the situation you try to simulate - allow the skill of a handled conflict be secondary for all/some other conflicts. And finally there is still the fact that you have less rolls per segment than players - so it is ok if one player can't contribute. If you don't want some players become passive spectators make following changes: - the 3 main rolls have to be from different heroes - each hero who has not rolled a main roll can try to protect some conflicts from failures by doing a protection roll - this roll is just like a normal skill roll but it don't add successes to the conflict. instead the defense of the conflict is increased as if there had been added the aprropiate number of successes. This protection-bonus vanishes at the begin of the next segment. - for balancing out this increased defense allow up to two failures per segment instead of stopping after the first on. - to make it ballanced for any number of players you should adjust the number of successes needed to handle a conflict. For each player above 5 add one box, for each player below 5 start with one success per conflict. (I haven't playtested it yet, but I think it should be more or less balanced.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Conflex: an alternative skill challenge system [v0.2]
Top